Posted by Captain P on Wed Nov 3rd 2004 at 11:38pm
In it's current state, the mappack is indeed very bland. Not only architecture and lighting look like they've gotten little attention or tweaking, the traps and puzzles could also have been executed better.
I see a quite common problem here. Puzzles without clues and traps without warnings. This will often annoy the player instead of amuse him. Hiding a key behind a moveable wall without any sign is surely a good way to hide it. But a player won't be happy when he's stuck in your level... wich he will likely get.
I don't say: give the player a walk-trough beforehand, but I do want to stress that you need to give the player some sort of idea on what has to be done. Let your puzzles appear logical, so a player can find a solution to them without having to know how the map was built.
As for the story's end... personally I find such endings little satisfying... after all, you had to play trough some levels and all you get in reward is... death...
I've had it once in a mod called 'Case Closed'. It really buggered me off, finding out I would be killed in the end anyway...
Oh, and I would advise you to search for some reference pictures. It can help you to get your levels look more convincing...
[addsig]
Posted by Spartan on Wed Nov 3rd 2004 at 10:26pm
The levels look bland and the lighting needs to be fixed... a lot. Also align the brick texture on the inside of that round stair case.
Posted by Orpheus on Wed Nov 3rd 2004 at 10:10pm
Click the link "new comment" and you can rate maps
If he (or anyone is willing) to critique my map and give me some usefull ideas (ie change lighting stlyes) and stuff like that...I still have my RMFs and would be willing to re-engineer my map to make it look a lot better and more playable. I did want to just quit building it....as I had been working on the 3 bsps for about 4 months. But if Tracer thinks it is reperable...than I could give it a go. I do aim to please and would like a many to play and enjoy this map. So I will change my map from being completed to maybe 75% done so I can re-texture and redesign it so it doesn't create "headaches." [addsig]
Posted by Orpheus on Wed Nov 3rd 2004 at 9:44pm
| ? quoting Dark Tree |
|
So basically the idea for my next map should be ~Not to be so crappy~ |
tracer bullet is one of our best critique writers, give him a chance to get the last of the foot taste washed out of his mouth, and perhaps he will fulfill his promise to write one up for you..
remember though, finished maps do not receive the level of attention as work in progress ones.. so you may not get a really big critique.
[addsig]So basically the idea for my next map should be
~Not to be so crappy~
[addsig]Yeah...I know I need to make things less blocky....I was going more for concept and having fun making it hard to get to the end of the maze/traps/objectives. I tried to implementate a lot of non traditional ideas...I will be back tommorrow with better working links, etc.
I'm sorry...I don't understand
EDIT:
Also...I relinked my jpegs and toned them down to 800x600
EDIT 2:
Weird...all links work but not all pictures were properly resized...I converted all of my screenshots with AP7 and yet the link is still somehow some are mysteriously linking to the phantom 1024x768 imgs I deleted....
[addsig]
Posted by Tracer Bullet on Tue Nov 2nd 2004 at 10:23pm
Allrighty then. My bad. I underestimated the effects of having MS word running in the background.
I stand by what I said about dynamic lights though, be carfull with those things. Among other things they can induce seziures in the unwary. I'll do a propper critique when the burning red recedes from my ears. You might say this was a "slnky" day for me. Thanks Orph.
[addsig]

