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Game: Day Of Defeat (HL)
Added Mon Nov 8th 2004

Map Description

This map has a discussion topic which can be visited here

So far its a rather small section of a town on the edge of the Ardennes forests near Bastogne. I haven't decided objectives yet as I only started the other day, but I do have most of the layout decided.

The grave yard still needs work, and this section isn't quite finished yet. The R's are about 800w_poly at this point.

At this point I'm not sure whether to complete it for DOD or make it for DOD: Source. Anyway, tell me what you think so far from.


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Discussion
0 starsPosted by Tracer Bullet on Tue Nov 9th 2004 at 6:27pm

I really like your use of support members in the damaged buildings. that is something that is sorely lacking in many DoD maps even where r_speeds would have allowed it. [addsig]
0 starsPosted by Andrei on Tue Nov 9th 2004 at 5:06pm

Imagine how good this would look with HL2. smiley
0 starsPosted by Mor7y on Tue Nov 9th 2004 at 11:29am

Nicely done. How about making the fence a little bit more rough? It's like a square. Make it seem like multiple boards smiley
0 starsPosted by Junkyard God on Tue Nov 9th 2004 at 11:18am

Nice cemetary, i like the snow too, but i also think the shadows could be made slihtly more interesting, but overal looks verry nice <br> <br>maybe add some snow ontop of some of the grave stones, it wouldn't just fall of or slide of them i would think, but maybe i'm wrong
0 starsPosted by Minotaur0 on Tue Nov 9th 2004 at 1:06am

I think you should work on the shadows cuz they are very uninteresting atm. Apart from that I loved the atmosphere of the map, gj smiley
0 starsPosted by Campaignjunkie on Tue Nov 9th 2004 at 12:14am

I would make those tombstones into models, with NULL-covered func_walls for clipping and bullet-blocking. They seem to really be eating up a lot of wpoly, which would be better used for the buildings and other details. Good start!
[addsig]
0 starsPosted by Kage_Prototype on Tue Nov 9th 2004 at 12:09am

? quote:
If I were you I'd save the map for DoD Source. It is only a few weeks away


Hardly. we've got a looong wait before we see DOD:S on the horizon. [addsig]
0 starsPosted by Spartan on Tue Nov 9th 2004 at 12:03am

If I were you I'd save the map for DoD Source. It is only a few weeks away and it shouldn't take very long to learn the new editor. That's what I am doing with a DOD map of mine. It was too big and the R-speeds would've been too high so I am just saving it up. Anyways it's looking good so far. I have always liked anykind of map with snow in it.
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