Posted by Tracer Bullet on Tue Nov 9th 2004 at 6:27pm
I really like your use of support members in the damaged buildings. that is something that is sorely lacking in many DoD maps even where r_speeds would have allowed it. [addsig]
Posted by Mor7y on Tue Nov 9th 2004 at 11:29am
Nicely done. How about making the fence a little bit more rough? It's like a square. Make it seem like multiple boards
Posted by Junkyard God on Tue Nov 9th 2004 at 11:18am
Nice cemetary, i like the snow too, but i also think the shadows could be made slihtly more interesting, but overal looks verry nice <br> <br>maybe add some snow ontop of some of the grave stones, it wouldn't just fall of or slide of them i would think, but maybe i'm wrong
Posted by Minotaur0 on Tue Nov 9th 2004 at 1:06am
I think you should work on the shadows cuz they are very uninteresting atm. Apart from that I loved the atmosphere of the map, gj
Posted by Campaignjunkie on Tue Nov 9th 2004 at 12:14am
I would make those tombstones into models, with NULL-covered func_walls for clipping and bullet-blocking. They seem to really be eating up a lot of wpoly, which would be better used for the buildings and other details. Good start!
[addsig]
Posted by Kage_Prototype on Tue Nov 9th 2004 at 12:09am
? quote:
If I were you I'd save the map for DoD Source. It is only a few weeks away
Hardly. we've got a looong wait before we see DOD:S on the horizon. [addsig]
Posted by Spartan on Tue Nov 9th 2004 at 12:03am
If I were you I'd save the map for DoD Source. It is only a few weeks away and it shouldn't take very long to learn the new editor. That's what I am doing with a DOD map of mine. It was too big and the R-speeds would've been too high so I am just saving it up. Anyways it's looking good so far. I have always liked anykind of map with snow in it.

