Posted by Forceflow on Tue Jan 4th 2005 at 7:12pm
Lep's tut said this:
I don't want them to be huge
Of course, I could try and make a very small set of dunes, but I'd prefer another way.
[addsig]
Lep's tut said this:
? quote:
First of all, create a few reference objects- such as a large building
or two. It is sometimes a good idea to select the buildings and walls
that surround your map to use as a reference too, so that anything we
build does not "overlap" with what's in the level, and so you can get
scales correct. DO NOT use displacement mapped surfaces as these cannot
be scaled down.
I don't want them to be huge
[addsig]
Posted by ReNo on Tue Jan 4th 2005 at 7:10pm
How did you reach the conclusion that the 3D skybox doesn't support displacement surfaces? As that conclusion is wrong
[addsig]
Posted by Forceflow on Mon Jan 3rd 2005 at 10:33pm
So, replaced the ramps by stairs. Looks better now. I also cut the sidewalls a bit, because they also had that "rampy" look.
So, replaced the ramps by stairs. Looks better now. I also cut the sidewalls a bit, because they also had that "rampy" look.
Posted by Forceflow on Sat Dec 25th 2004 at 2:21pm
Lol Orph. I might replace them by stairs ... but they look so smooth.
^^
<br>
<br>And I'm far from a gifted mapper. Merry Christmas anyway !
Lol Orph. I might replace them by stairs ... but they look so smooth.
Posted by Orpheus on Sat Dec 25th 2004 at 2:16pm
Force, ramps, in an HL2 driven map?
<br>
<br>you can do better. hell, i could do better, and i know you are more gifted than i am.
Posted by Junkyard God on Sat Nov 20th 2004 at 8:56pm
Ooh well, i'm looking forward to playing a new map, the maps in css are getting a bit dull
Posted by Forceflow on Fri Nov 19th 2004 at 5:32pm
The parts of the wood not supported by those other wooden pillars is, indeed, breakable.
The parts of the wood not supported by those other wooden pillars is, indeed, breakable.
Posted by Junkyard God on Fri Nov 19th 2004 at 12:45pm
It looks pretty neat but, <br>is the wood in image 1 beakable?? <br> <br>if so, bon't make it all breakable, becouse it's mess up css gameplay seriously i think, becouse people would be able to just let other fall to death and just get up to a spot and make sure no one can follow, <br> <br>but it looks good

