dm_petrol


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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

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<B>b8 release!</B>

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it <I>is</I> final so I can't change much, major fixes or problems may get changed as I see fit.


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Discussion
0 starsPosted by Rambo_6 on Thu May 19th 2005 at 7:43pm

Looks pretty dark... But the refinery thingies look pretty well done!
0 starsPosted by onniguru on Wed Jan 26th 2005 at 2:06am

Found what looked like a couple of over-lapping brushes in two places, but I want to wait until I get home late tonight and can run the map on my desktop pc with a better video card before I show it to you, to make sure they are not just artifacts of the crappy video card in my laptop.
[author]
Posted by RabidMonkey777 on Wed Jan 26th 2005 at 1:03am

Updated to b8/final release.
0 starsPosted by ReNo on Wed Jan 19th 2005 at 12:27am

Just downloaded it, and my first impressions? Name your .txt file the same as your .bsp file - not only is it standard naming convention, but it means you don't have your readme written over by the next chump who makes your mistake Also, some mods search for mapname.txt to display during gameplay (eg. AG1 did this). I'll give my actual thoughts on the level in a while
[addsig]
[author]
Posted by RabidMonkey777 on Wed Jan 19th 2005 at 12:14am

Beta 4 is released to teh public.

Get it here!

If you come across any bugs no matter how big or small or have any comments, feel free to post them.
[author]
Posted by RabidMonkey777 on Fri Dec 31st 2004 at 8:07am

I'll try to get a layout at some point - Essentially, the map consists of the outdoor portion, three indoor rooms, as well as a few connecting rooms and the exterior refinery portion. <br> <br>Glad yah like.
0 starsPosted by WatchDog on Fri Dec 31st 2004 at 5:37am

Fukin amd nice skybox and overall detail would be good if you could get some more screen shots that show the layout of the level rather than eyecandy
[author]
Posted by RabidMonkey777 on Thu Dec 30th 2004 at 12:07am

Yeah, well it's all fixed now.

Dunno why people STILL run it D:
0 starsPosted by habboi on Wed Dec 29th 2004 at 12:59pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Plays well and i remember i played a earlier version that was leaked and it was odd indeed as the sky was a warehouse double the size of the player i took pic i think

here we are not a clear one but it shows the weirdness

[addsig]
0 starsPosted by Nickelplate on Mon Dec 27th 2004 at 5:14pm

Here are some tips to improve your lighting situation:

  • Use env-glow ents set them to blink at random times and keep them high in the air. Instead of full-on light ents use these as more of an LED approach. They don't shed very good light but will make your map LOOK spectacular.
  • use lighted textures and make a LONG flourescent bulb-type thing running down a few of the big tower things. (it's possible, if you want me to i can make a prefab of one for you.)
  • use floodlights of very bright Xenon-headlight colored blueish-white. Then point them at the high-traffic areas.
[addsig]
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