Posted by ReNo on Fri Dec 17th 2004 at 1:51pm
I'm not keen on the lighting in there actually, I don't think its come out too well
I also don't think its really your fault, but instead I
think the fault lies in that you are mostly using pipe models and the
lighting on those models looks pretty poor.[addsig]
Posted by Night-Wolf on Fri Dec 17th 2004 at 1:45pm
Hi Monkey looking good, do you know how its going to run in MP?
Posted by satchmo on Fri Dec 17th 2004 at 3:56am
What can I say? I am speechless (which, by the way, doesn't happen very often).
Fabulous, just fabulous. It's as good as I imagined it could be. Rabid, you the man.
[addsig]
Posted by RabidMonkey777 on Fri Dec 17th 2004 at 3:43am
And lo, he brought images.
Shiny pipes look stupid, yah. And the orange lighting will be blue in the next compile.
And lo, he brought images.
Shiny pipes look stupid, yah. And the orange lighting will be blue in the next compile.
Posted by RabidMonkey777 on Thu Dec 16th 2004 at 4:02pm
Just to let y'all know, I've added more lighting and detail to this section - Imagery to follow when I return home from work.
Just to let y'all know, I've added more lighting and detail to this section - Imagery to follow when I return home from work.
Posted by ReNo on Tue Dec 14th 2004 at 2:12am
Stop posting in the older chapters, keep it up to date guys
[addsig]
Posted by RabidMonkey777 on Tue Dec 14th 2004 at 1:53am
They've been modified from their original iterations, the version you see in the screenshots is what the outdoor area will look like in the final ver, for the most part.
They've been modified from their original iterations, the version you see in the screenshots is what the outdoor area will look like in the final ver, for the most part.
Posted by ribbz on Mon Dec 13th 2004 at 2:31pm
Not sure if it would be a good idea to loose the outside scenes.
Posted by satchmo on Sun Dec 12th 2004 at 3:31pm
I think it's crazy for the model editor to require such a ridiculously large screen to run. I wonder whether there is a way to get around that (like a "lite" version). I'll look for it...
[addsig]
Posted by RabidMonkey777 on Sun Dec 12th 2004 at 4:27am
But not as customizeable
I've been using brushes for those large pipes since they need to be in forms that no props are, and then building some geometry around the smaller prop_ pipes.
I'd make my own props, but Softimage won't even run on my computer since the screen is too small D:
But not as customizeable
I've been using brushes for those large pipes since they need to be in forms that no props are, and then building some geometry around the smaller prop_ pipes.
I'd make my own props, but Softimage won't even run on my computer since the screen is too small D:


