dm_petrol


Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
11043 views
718 downloads
Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

Map Description

This map has a discussion topic which can be visited here

<B>b8 release!</B>

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it <I>is</I> final so I can't change much, major fixes or problems may get changed as I see fit.


Post ReplyView Topic
Discussion
0 starsPosted by Hugh on Wed Dec 8th 2004 at 9:39am

Images are mirrored at <a href="http://snarkpit.com/pits/hugh/petrol" target="_blank">http://snarkpit.com/pits/hugh/petrol</a> - Rabideh's host is down atm.
0 starsPosted by Junkyard God on Wed Dec 8th 2004 at 8:33am

Images don't works anymore?? :S
0 starsPosted by satchmo on Wed Dec 8th 2004 at 4:23am

Wow, Rabid. Those pictures of pipes are just beautiful. Sometimes man-made objects can have a strange aesthetics of their own.

Gotta be so careful with those files you have. Don't want them to end up in the wrong hand again.

[addsig]
[author]
Posted by RabidMonkey777 on Wed Dec 8th 2004 at 12:45am

All teh pipes are models, though it would be possible with brushes. I'm thinking loads of props for the pipes, especially composite pipe models, and then brushes for large pipes or tanks.

Been using this for some inspiration as well:

http://users.pandora.be/a-p/leuna.htm
0 starsPosted by satchmo on Tue Dec 7th 2004 at 11:32pm

Most of the pipes can be made as models, so it shouldn't be too costly to render. The select few that are interactive (i.e. explode and spew steam and such) shouldn't be too much for Source to render.

I think it's entirely feasible to make a refinery, especially with the artistry of Rabid.
[addsig]
0 starsPosted by Night-Wolf on Tue Dec 7th 2004 at 11:21pm

Alot of pipes might slow things down quite a bit? How the hell do you bend pipes anyway?
[author]
Posted by RabidMonkey777 on Tue Dec 7th 2004 at 10:30pm

I'd planned for a refinery-type setting with all the pipes and such. I'm thinking I'll expand the area behind the building to have a little courtyard type thing so it forms sort of a U shape when looked down upon from above, then I can have some interesting theme with the pipes going on there.
0 starsPosted by azelito on Tue Dec 7th 2004 at 9:53pm

/me cries at Reno's ignorance

Oh wait, I would put that in lightblue text but I prefer not to make my jokes obvious since that sort of adds to the tension in the room. Dont you think?

[addsig]
0 starsPosted by ReNo on Tue Dec 7th 2004 at 8:37pm

/me cries at the number of props that would require

/me feels stupid for not looking at the second page before making my post, and thereby having it make little sense.

[addsig]
[author]
Posted by RabidMonkey777 on Tue Dec 7th 2004 at 8:11pm

env_smokestack.

I had them up there but forgot to set 'starts on' so they're a bit b0rked atm.
Post ReplyView Topic