Posted by Neural Scan on Thu Dec 9th 2004 at 7:08pm
Wow! That 3d skybox has added so much depth to your map! I can't believe how much a simple background can make your map look so much better. It's really well done. I like those stairs better than the spiral ones aswell.
Excellent work, can't wait to see the final version
How much would you say is complete by the way?
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Ok ive done so work on the skybox -
And also reworked the stairs -

No offence taken, I find the texturing quite painful to be honest, having to split down brushes to get a decent amount of detail in
What is bump mapping?
PS this is my first ever map so im still learning how things work.
Posted by Spartan on Thu Dec 9th 2004 at 10:52am
Why do all these new HL2 maps still look like maps on the older engine? No offence to you but those textures look like crap. I don't even see any with bump mapping? [addsig]
Yeah there will be a 'normal' staff type stairwell at the other end
Posted by Crono on Thu Dec 9th 2004 at 1:04am
It'd really blow ass to carry a table up those stairs. Is there going to be another way in to the conference room? [addsig]
Oi Cheeky!![]()
In fact Satchmo hit the nail on the head, theres a meeting room behind the wall adjacent to the stairs, im planning on a huge table with lots of chairs, you know the kind! Trouble is I oversized it a little! although I need some more 'normal stairs' on the other side.
I plan on making some of the lights outside Flicker or spark or not work at all.
Ok some other great points too which ill take into account. I havent tried my hand at a 3D skybox yet but i might give it a shot!
oh yeah, I promise ill fix those stairs!!![]()
Posted by Crono on Wed Dec 8th 2004 at 8:23pm
The soda machines are up there because they're part of the union's exercise option ... [addsig]
Posted by satchmo on Wed Dec 8th 2004 at 8:20pm
Looks better and better each day!
However, I do have a few suggestions:
1. The texture on the floor of the loading dock area looks repetitive. Browse around to see whether you can find a better tiling replacement.
2. The stairs, like Crono said, can be improved in the reception area. In addtion, the stairs really don't lead anywhere except a soda machine. In real life, people usually don't go through all the trouble of building a staircase just so they can have a loft solely for some refreshment. Perhaps you can make a door leading to a meeting room or observation deck?
3. Did you build a 3D skybox? The area outside of the map looks barren, as if nothing else exists outside the complex. Consider adding some buildings to the 3D skybox, if you have one already.
4. The cars in the parking lot are all facing outward. This usually isn't the case in the real world, as it's easier to drive into a parking space rather than backing into one. I know there are some people who prefer backing into their parking, but I believe they are the minority.
5. How about some support inside the warehouse? Just a few here and there will do.
6. Perhaps you can disable texture lighting on some random lights outside the warehouse to make the area dimmer? It fits into the current global economy better (most companies are still struggling with the recession, therefore suggesting a lack of maintenance).
Overall, your map is looking good.
[addsig]
Posted by Crono on Wed Dec 8th 2004 at 7:26pm
Whoa. Looks pretty awesome.
The only complaint I have (still) is those stairs. Now they have no support! Put in something like a glass tube around the stair case or something to simulate a sound structure.
If the connectivity is good, I think you'd have a shot at that mapping contest (as long as you continue to follow the guide lines.)
Keep at it. [addsig]






