returnWarehouse by Night-Wolf


1/3
Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
10930 views
0 downloads
Game: Half-Life 2: Deathmatch
Added Sat Dec 9th 2006
Updated Sun Dec 5th 2004

Map Description

This map has a discussion topic which can be visited here

This is my first full map using Hammer so its not great, based on a distribution type warehouse. Very early pics, no real lighting setup and no details etc but any tips, ideas are welcome!


Post ReplyView Topic
Discussion
0 starsPosted by Junkyard God on Fri Dec 3rd 2004 at 3:19pm

The glass stuff is cool but it's a bit weird , maybe there should be some sort of supports in it or a bar ontop?? ,it looks like just a loos piece of glass now tbh but it's a cool idea
[addsig]
[author]
Posted by Night-Wolf on Fri Dec 3rd 2004 at 1:10pm

? quoting Neural Scan
Like the glass railing things, pretty cool stuff. The upper levels of the office probably need a border, not just carpet wrapping round the platform. Probably some metal beam type things running round the edges. Also, those hanging lights look a bit dirty for that place, which seems very neat and modern. Are you sure there aren't any cleaner looking models there?

Edit: Well I think it should look neat and modern, but I doubt there are any real clean textures, unless you steal some from cs_office or something? The plaster wall doesn't seem to fit with the look I think you're going for either.

I couldnt seem to find any cleaner models which is a bitch! I know they look a bit untidy for what I wanted but they were the next best thing, I may redesign yet im not sure!

0 starsPosted by Crono on Fri Dec 3rd 2004 at 4:00am

? quoting Night-Wolf
Yeah some good tips there cheers. I tried spotlights but wasnt having much luck with them at all. Will try again tomorrow to see if I can figure it out, if you can, explain what you mean by the wall lights using 2 spots. Im guessing you mean 1 shining up and 1 shining down out of a light fixture thing.


Yeah, as I said one pitched at 90? and the other at -90? (270?). [addsig]
0 starsPosted by Neural Scan on Thu Dec 2nd 2004 at 10:53pm

Like the glass railing things, pretty cool stuff. The upper levels of the office probably need a border, not just carpet wrapping round the platform. Probably some metal beam type things running round the edges. Also, those hanging lights look a bit dirty for that place, which seems very neat and modern. Are you sure there aren't any cleaner looking models there?

Edit: Well I think it should look neat and modern, but I doubt there are any real clean textures, unless you steal some from cs_office or something? The plaster wall doesn't seem to fit with the look I think you're going for either.

0 starsPosted by Spartan on Thu Dec 2nd 2004 at 10:36pm

If the map is a warehouse then why do those two pics look like the setting High Rollers.

[addsig]
[author]
Posted by Night-Wolf on Thu Dec 2nd 2004 at 10:13pm

Yeah some good tips there cheers. I tried spotlights but wasnt having much luck with them at all. Will try again tomorrow to see if I can figure it out, if you can, explain what you mean by the wall lights using 2 spots. Im guessing you mean 1 shining up and 1 shining down out of a light fixture thing.
0 starsPosted by Crono on Thu Dec 2nd 2004 at 10:09pm

Lighting ... I'd suggest making those lamps spot lights with a wide ass angle. Then put some wall lights up. If you want you can make wall lights 2 light spots (90 and -90). Then add subtle normal lights in the center of the room in mid air so they don't reflect too harshly on anything and give a general ambiance.
Also, the stairs don't look structurally correct. The entire thing about them being metal and rickety was just commentary. I really thing you should thin them out and such. Some more supports for the upper ground work would be a good idea as well.

Although, making those lights dynamic and attaching them to physic ropes would be awesome. [addsig]
[author]
Posted by Night-Wolf on Thu Dec 2nd 2004 at 9:53pm

I wanted that contrast between the bare warehouse and the classy entrance and also wanted to play around with some different things, havent had chance to sort the textures out yet, been playing with the lighting all day with no real pay off Any help would be appreciated!
0 starsPosted by Crono on Thu Dec 2nd 2004 at 9:44pm

Looks alright.

If you want to keep that industrial feel you captured with the outside, I really suggest making those stairs more like this but metal. Somthing really bare. Also, for a reception area inside a warehouse, it looks a little too nice. It looks more like a plaza in a hotel. Try metal grate instead of glass for the sides.

I think, other then that it looks pretty good. Just need to work on the lighting and texture/alignment. [addsig]
[author]
Posted by Night-Wolf on Thu Dec 2nd 2004 at 9:36pm

A few more pics of what ive been working on today, The reception area. Had problems getting Dynamic lighting to work so had to stick to normal lights:(
Post ReplyView Topic