1/3
Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
3253 views
0 downloads
Game: Half-Life 2: Deathmatch
Added Sun Feb 13th 2005

Map Description

This map has a discussion topic which can be visited here

Thanatos comes to Half-lfe 2...


Post ReplyView Topic
Discussion
0 starsPosted by BlisTer on Mon Feb 14th 2005 at 6:53pm

? quoting Myrk-
No offence to anyone, but I really don't like the majority of the style of HL2 maps out there, most of the good mappers don't seem to be making good old DM maps anymore...

Always making these docks or sub stations rather than spinkee labs or random death arenas. I miss the old days- HL2 is too limiting...

couldn't agree more.

i'm a fan, nice work.

[addsig]
0 starsPosted by Nickelplate on Mon Feb 14th 2005 at 5:05pm

? quoting Myrk-
No offence to anyone, but I really don't like the majority of the style of HL2 maps out there, most of the good mappers don't seem to be making good old DM maps anymore...

Always making these docks or sub stations rather than spinkee labs or random death arenas. I miss the old days- HL2 is too limiting...

I agree completely! I want to know how you made your FOG so very nice looking... can you tell us, precious?

[addsig]
0 starsPosted by Adam Hawkins on Mon Feb 14th 2005 at 4:18pm

In that case, i'm looking forward to seeing more of it [addsig]
[author]
Posted by Myrk- on Mon Feb 14th 2005 at 1:28pm

Yup, its a drop-off boarding bridge for combine ships... though theres not gunna be one there. As for the walls, they are already filled with stuff, I suppose you have to walk around it to see it though. [addsig]
0 starsPosted by Adam Hawkins on Mon Feb 14th 2005 at 12:07pm

Looking nice so far. Could possibly benefit from more detail on the walls etc. The architecture is there, but looking a little sparse. Needs more pipes and stuff.

Doom 3 cheated with the plasti-mapping for detail, but I think you might need to add some detail with brushwork for HL2.

The outside area looks ace. Nice sense of depth with the bridge in the background - is it an accessible area?

[addsig]
0 starsPosted by DrGlass on Mon Feb 14th 2005 at 8:54am

I agree to some extent. I've played alot of hl2:dm maps and most of them are very much alike.

But I never really liked to doom style maps of death match. I like the player to feel like they are in a place that could really exist. Locked doors, blocked streets, etc. just so the player knows that there is something outside the level and not just in some boxed in place.
[addsig]
[author]
Posted by Myrk- on Mon Feb 14th 2005 at 1:06am

No offence to anyone, but I really don't like the majority of the style of HL2 maps out there, most of the good mappers don't seem to be making good old DM maps anymore...

Always making these docks or sub stations rather than spinkee labs or random death arenas. I miss the old days- HL2 is too limiting...

[addsig]
0 starsPosted by DrGlass on Mon Feb 14th 2005 at 12:23am

I like it becuase its so diffrent from the hl2 world. Looks very unique
[addsig]
0 starsPosted by onniguru on Sun Feb 13th 2005 at 10:11pm

Looks nice
Any custom materials or models in this? I assume the prop that won't load that you mentioned is one the comes packaged with the sdk...

Your right, as well...you outdoor area is much more interesting looking than mine :/
At least what we can see of it so far

[author]
Posted by Myrk- on Sun Feb 13th 2005 at 10:02pm

Yer the spotlights on the bar lights I'm going to remove, and in the 3rd pic theres a blank one because the damn model won't load. I've actually tried one of each kind of prop on the model and it doesn't work at all! [addsig]
Post ReplyView Topic