returnmorgue by Bantam


1/3
Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
4501 views
0 downloads
Game: Half-Life 2
Added Wed Dec 8th 2004

Map Description

This map has a discussion topic which can be visited here

My first proper attempt at mapping, I'm developing this map as part of a single player mod for HL2 in a near future, film noir style. Hopefully it'll be part of a larger "police" building if I can speed up a bit. I intend to add some freezer storage on the back wall for bodies, various surgical bits and pieces and a cadaver. I was trying to get the steam entity to work on this map because I wanted cold air to be coming from the vent on the wall but all I can seem to get out of it is black steam no matter what the settings. Ah well.


Post ReplyView Topic
Discussion
0 starsPosted by cbk on Mon Jan 10th 2005 at 2:00am

Looks cool, and it definatly looks like a morgue.
0 starsPosted by TMA-2 on Sat Dec 18th 2004 at 6:01pm

I like the lighting and geometry.
0 starsPosted by Guessmyname on Mon Dec 13th 2004 at 10:11pm

*After reading some of the maps comments*

You use a prop_ragdoll to make dead people. They will need a bit of positioning though

0 starsPosted by G.Ballblue on Wed Dec 8th 2004 at 9:00pm

Hmm, does the floor in pic1 have refelectivity? It sure looks like it. [addsig]
[author]
Posted by Bantam on Wed Dec 8th 2004 at 1:34pm

Can anybody suggest the best way of getting some coloured electrical cables into the duct from the third screenshot?

Thanks
[author]
Posted by Bantam on Wed Dec 8th 2004 at 1:32pm

Ok, I've improved the architecture in the room, trying to emphasize the Victorian meets modern feel a but with Roman-esque columns around the door and an improved ceiling containing a duct. Added some more lights but still tried to keep quite a dark feel to the map. Also added a couple of props.

I'm working on the mod as part of a small team so I'm not too worried about taking on a single player project. If the map looks like it could be adapted to CS or DM then I might think about converting it.
0 starsPosted by hydeph on Wed Dec 8th 2004 at 3:09am

Neat lighting foo
[author]
Posted by Bantam on Mon Dec 6th 2004 at 9:02pm

Been trying to figure out that one myself. I've been using a prop_ragdoll entity and then using the ragdoll animation for a human but strange things keep happening with arms being in strange places. If you make any progress let me know.
0 starsPosted by Guessmyname on Mon Dec 6th 2004 at 8:41pm

How *do* you do corpses? I know you go monster_generic, humans, corpses but I can't make it corpse-like (It just floats in the air)
0 starsPosted by Mor7y on Mon Dec 6th 2004 at 1:24pm

It's a bit dark, but if that's the feeling you want, go for it smiley
Post ReplyView Topic