returnmorgue by Bantam


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Game: Half-Life 2
Added Wed Dec 8th 2004

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My first proper attempt at mapping, I'm developing this map as part of a single player mod for HL2 in a near future, film noir style. Hopefully it'll be part of a larger "police" building if I can speed up a bit. I intend to add some freezer storage on the back wall for bodies, various surgical bits and pieces and a cadaver. I was trying to get the steam entity to work on this map because I wanted cold air to be coming from the vent on the wall but all I can seem to get out of it is black steam no matter what the settings. Ah well.


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0 starsPosted by Yak_Fighter on Mon Dec 6th 2004 at 5:01am

It doesn't look too bad for a beginning, but holy crap, why are you attempting to make a single player map? I think those are out of my league, and I've been mapping for over five years! I think you're being a little too ambitious. Make this a DM map [addsig]
0 starsPosted by Campaignjunkie on Mon Dec 6th 2004 at 4:11am

Pretty good first map, I know I did a lot worse when I was starting out! Good start with the lighting, and I like the decoration above the door.

But from the screenshots, I get an overall impression that the room is just a box with things in it. While lots of rooms in the real world are boxy, it doesn't make for a terribly interesting level to play in. I'm not too concerned, since this is just one room, but try to have more interesting layouts with future rooms.

Also, the room is noticably bare of details. If you're going for that look, good; but otherwise, consider searching for reference pictures of an actual morgue online for some detail ideas. When people play or look at your level, they already have a few expectations of what to find in a morgue. Dead people, dissections, etc. You have to try to live up to those expectations, to a degree, to build up a state of immersion and believability.

Oh, and welcome to the Snarkpit.
[addsig]
[author]
Posted by Bantam on Mon Dec 6th 2004 at 3:51am

What exactly are you saying is wrong with the map Crackerjack?

I realize that it is quite architectually dull at the minute but exactly why do I need to read every tutorial?
0 starsPosted by Hugh on Mon Dec 6th 2004 at 3:44am

The first's definitely my favorite because I like its lighting. More architectural curvaceousness is required, though. Good start for a first map. [addsig]
0 starsPosted by Crackerjack on Mon Dec 6th 2004 at 3:31am

I know this is ur first attempt at mapping....

But i honestly thought this was HL1.. untill i saw the lamps. Sorry man.. But i would suggest reading every single tutorial in here to help you get on ur way

[addsig]
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