Posted by Guerilla on Sat Jan 22nd 2005 at 4:08am
I just spent 4 hours trying to use xsi and i quit, then i loaded up hammer and said "glad im a mapper" heh good luck with the mod and the guns, xsi is tough stuff
Posted by Mullet on Tue Dec 7th 2004 at 2:23pm
I know but there are no screenshots of the levels, we need some artists to do textures because the levels just look like HL2 at the mo and very shody, lots of holes ect. whenever we get some shots of working levels (hopefuly with the new weapons) i'll post them
I know but there are no screenshots of the levels, we need some artists to do textures because the levels just look like HL2 at the mo and very shody, lots of holes ect. whenever we get some shots of working levels (hopefuly with the new weapons) i'll post them
Posted by Jezpuh on Tue Dec 7th 2004 at 6:43am
I know it's sp and that you're going to add custom weapon models, but shouldn't there be map screenshots only ;o
Posted by Mullet on Tue Dec 7th 2004 at 1:09am
The reason the guns look familiar (the rifle pointed away is the one the grunts carried in doom 1)is because tfb started as a "show id how doom 3 should have been done" game. but now it has esculated far above that and these old models where all i had to show off some work thats been done, the guy who made them is curently working on new ones.
The reason the guns look familiar (the rifle pointed away is the one the grunts carried in doom 1)is because tfb started as a "show id how doom 3 should have been done" game. but now it has esculated far above that and these old models where all i had to show off some work thats been done, the guy who made them is curently working on new ones.
Posted by Desert Gunner on Mon Dec 6th 2004 at 9:55pm
The stocks for the weapons are too flat. They should be indented a little.
Posted by G.Ballblue on Mon Dec 6th 2004 at 9:36pm
3rd pick: That looks like the grenade launcher from Quake2, oddly.

