Apologies for this thread necromancy, but I'm open-sourcing Firth. Rip it apart, see how the teleporter or canal-locks work, whatever you want. Have at it.
http://snarkpit.com/pits/campaignjunkie/firth/dm_firth_b6.zip
You may now let this thread sink to the abyss. Thank you. [addsig]
Posted by satchmo on Wed Jan 26th 2005 at 4:16pm
Posted by Mikee on Sun Jan 23rd 2005 at 6:42pm
Without question it looks fabulous, but I'm pretty sure it is just too large for the 14-16 person servers to want to run it....it won't give enough player action to be popular. My recommendation would be to cut at least 1/3 of the map which I know will make you cringe. Then you need to figure out why it won't run on servers...heh!
I would also lose the airboat...doesn't belong in a DM map, unless you have it as a fixed model being serviced. Not sure if the valve is opening the gate, or of what use that opening gate really is in a DM map.
There are a number of mounting ladder problems (at bottom of ladder), and texture mismatches. Weapons/ammo/items need to be improved (need more). Even still, it breaks new ground in mapping creativity and beauty.
Posted by habboi on Sun Jan 23rd 2005 at 5:07pm
That would be nice but i prefer huge maps!
As long as they dont lag too much!
[addsig]
Posted by keved on Sun Jan 23rd 2005 at 4:04pm
Generally looks great but is just too big tbh. The main outside area is enormous and doesn't run particularly well and could do with optimising/simplifying/reducing in scope.
tbh though, I think you could split the map in half, improve connectivity and add more detailing, then release it as two maps.
Posted by ultranew_b on Sat Jan 22nd 2005 at 1:33pm
I really like alote of the architecture. Very nice stuff. I think its a tad big for a DM level. But its full of eye candy, which i love.
My framerate dropped in a few spots below 25. My framerate seemed to get worse as the game went on, due to the fact that the airboats seem to be generating log errors.
Nice looking map nonetheless.
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Posted by Myrk- on Sat Jan 22nd 2005 at 12:31pm
I couldn't find out how to open the water gates... wierd. [addsig]
Posted by Orpheus on Sat Jan 22nd 2005 at 3:43am
i hope you know, i meant no disrespect to you personally. i have found you to be a superior mapper in all respects. i just found it strange is all.
i know mapping. i never understood the killboxers, nor this maps fame either, but i do know they are still popular despite my confusion.
my apologies if i said anything... tactless.
[addsig]
Posted by mazemaster on Sat Jan 22nd 2005 at 3:31am
It takes a certain style of player to like that map. It is one of my favorite maps and yet I can completely understand why someone would hate it. [addsig]
Posted by Orpheus on Sat Jan 22nd 2005 at 2:54am
there were/are a lot of great maps, a lot of big maps and a lot of great big maps, but chaocity 3 is not among them. its big alright, but plays like a brick in a wall of cement.
it was one of those maps that had a following, or groupy mindset, but hardly one i would classify as champion material.
i tried once to critique it. the author was... not very receptive to my views. perhaps it colored my view of it, perhaps not.
i never figured you for a choas groupy maze :/
[addsig]
