Posted by mazemaster on Sat Jan 22nd 2005 at 2:27am
This is my new favorite HL2DM map. Reminds me of Chaocity3 (one of my favorite maps for HL1), except taken to the next level! I'm glad the massive map style hasn't died with HL2. [addsig]
Posted by Atrocity on Thu Jan 20th 2005 at 2:48pm
Wow I tlooks awesome, I haven't played it yet, but this map crushes my dismal efforts =/
Posted by Vassago5kft on Tue Jan 18th 2005 at 8:27pm
Well, it's not like every mapper has ready access to a Linux server..... <br> <br>In any case, that's a damn fine map there, junkie. I'll be sure to nab this one when it's 100%
Posted by Campaignjunkie on Mon Jan 17th 2005 at 9:36pm
Thanks for the bug info. I currently have no idea why it crashes Linux, but I assume it has something to do with the large size of the map. I'll make a fix reasonably soon.
Thanks for the bug info. I currently have no idea why it crashes Linux, but I assume it has something to do with the large size of the map. I'll make a fix reasonably soon.
Posted by ddrgn on Mon Jan 17th 2005 at 8:10pm
Nice map, but it crashes linux, mappers should always test their maps on linux, considering any serious game server provider uses linux to run its systems, i rent a popular public server, i added this to the rotation lastnight and it crashed, a linux fix would do this map great justice
Posted by DrGlass on Mon Jan 17th 2005 at 2:33am
I just played through your map and I must say it was very nice. You really were able to show me what was going on. I loved the teleport and the little secret bases hidden near the combine outpost type area. It all felt authentic.
I think it is a bit too big for a deathmatch though. I am pretty sure that I could have wandered around for quite some time and not see an enemy. I dont need to point out things like the double door, and water, etc. I dont think you should of had the air boats, while they are really cool I dont think the guns work right in multi-player.
Posted by mazemaster on Sat Jan 15th 2005 at 1:10am
Wow. The map looks great! I really like it, it fits the canals theme well. [addsig]
Posted by Agent Smith on Sat Jan 15th 2005 at 12:12am
Damn straight!
Oh well, after the playtesting for mine it turns out some parts of the design are pretty much crap, and I didn't get a chance to change them. But, what can they expect from a months worth of work, particularly when people are learning a new engine and editing tools/methods.
[addsig]
Posted by Campaignjunkie on Fri Jan 14th 2005 at 11:32pm
I hope it'll get in. But then, one of my buddies tried to put it on his server and it kind of crashed it. Probably too damn big. So even if it does make it, I doubt Valve will even be able to playtest this. Hey, at least I tried!
[addsig]
I hope it'll get in. But then, one of my buddies tried to put it on his server and it kind of crashed it. Probably too damn big. So even if it does make it, I doubt Valve will even be able to playtest this. Hey, at least I tried!
[addsig]
Posted by Agent Smith on Fri Jan 14th 2005 at 11:28pm
So did you manage to send it in before the deadline CJ?
[addsig]

