Posted by Night-Wolf on Wed Dec 1st 2004 at 11:47pm
yeah i plan on some supports etc for the roof. Im having trouble getting the lighting right on the inside, for example the Yellow colour your talking about I think is a reflection from the box below. I had to use Spotlights because the normal lighting just wasnt working, but still it doesnt look right. Any tips? Im trying to create a bright atmosphere while making it look like its coming from the lights not just out of nowhere!
cheers.
edit - how does it look in the last pic?
Posted by ReNo on Wed Dec 1st 2004 at 8:24pm
You are a very quick learner it seems - this has improved no end since you first posted it! You may still want to consider making your interiors less boxy - put roof beams, trusses, pillars, alcoves, etc... to make it more interesting. Some of your lighting also seems "unsourced", with the yellow on the ceiling in the last pick in particular.
[addsig]
Posted by Night-Wolf on Mon Nov 29th 2004 at 6:25pm
New pick of my chiller fan construction. For some reason when the lighting is on the steam/fog goes black!? Any ideas?
Posted by Night-Wolf on Mon Nov 29th 2004 at 11:39am
Cheers for the comments guys!![]()
Firstly Yes Satchmo your right its based on a real warehouse and its exactly how the docks are, you back your trailer up then go to the gatehouse to sort your paperwork out. The only access to your trailer is through the main warehouse:D Neural Scan, there will be offices attatched to the side of the building plus an upstairs, an outbuilding, carpark and possibly a secret underground bit:chainsaw:
Posted by Junkyard God on Mon Nov 29th 2004 at 10:56am
Wow nice, a complete redo of whai i first commented on
Posted by Neural Scan on Mon Nov 29th 2004 at 8:15am
Love the way this is going. The outside of the warehouse is very nice. If you continue to do the same sort of thing on the inside, this map is going to be rather good ![]()
Are you planning on adding any other areas, besides the warehouse? Or is the warehouse big enough as it is? It'd be nice to have more to explore ![]()
Posted by Tracer Bullet on Mon Nov 29th 2004 at 6:40am
The cargo trucks that back up to the warehouse (you can even see one in
the distance) is elevated above the ground-level. That's why the
warehouse loading docks are high--so they can be flush with the
interior of the cargo space for ease of unloading the cargo.
I bet this map is modeled after an existing warehouse in real-life (or
at least the exterior of the warehouse). This type of design is
ubiquitous in the real world, but usually there is a small stairs or
something in case the driver needs to access the docking bay (to sign
off the inventory or something).
Along with a ledge. If there is no ledge the docking bays are on the ground.
No, he is absolutely right. I worked at UPS for 2 years, and this is precisely the way the buildings are designed. There is no ledge, you have to go inside the building if you want access the trailers. I saw the first screen and nearly jumped out of my skin because it looks almost EXACTLY like where I used to work.
[addsig]
Posted by Crono on Mon Nov 29th 2004 at 6:10am
The cargo trucks that back up to the warehouse (you can even see one in
the distance) is elevated above the ground-level. That's why the
warehouse loading docks are high--so they can be flush with the
interior of the cargo space for ease of unloading the cargo.
I bet this map is modeled after an existing warehouse in real-life (or
at least the exterior of the warehouse). This type of design is
ubiquitous in the real world, but usually there is a small stairs or
something in case the driver needs to access the docking bay (to sign
off the inventory or something).
Along with a ledge. If there is no ledge the docking bays are on the ground. [addsig]
Posted by satchmo on Mon Nov 29th 2004 at 5:12am
Once again, look carefully.
The cargo trucks that back up to the warehouse (you can even see one in the distance) is elevated above the ground-level. That's why the warehouse loading docks are high--so they can be flush with the interior of the cargo space for ease of unloading the cargo.
I bet this map is modeled after an existing warehouse in real-life (or at least the exterior of the warehouse). This type of design is ubiquitous in the real world, but usually there is a small stairs or something in case the driver needs to access the docking bay (to sign off the inventory or something).
Posted by 7dk2h4md720ih on Mon Nov 29th 2004 at 1:25am
That had nothing to do with my post, if you read it hard enough.
edit: l33t snarkmarks.


