Posted by RabidMonkey777 on Tue Dec 14th 2004 at 1:52am
I have something for abandoned industrial complexes so my vote goes to that one.
At the same time, architecturally speaking, public areas are more interesting to map if you like lots of architectural detail.
You choose.
Posted by 7dk2h4md720ih on Tue Dec 14th 2004 at 1:06am
Neither setting is better. Go with whichever you think you'll be most comfortable building.
Posted by Tarky on Mon Dec 13th 2004 at 11:09pm
Btw it is like stalkyard and crossfire put together
Posted by Lan on Mon Dec 13th 2004 at 11:05pm
Oh BTW i'm glad you didn't say its like stalkyard and crossfire put together. whew. (^^
Oh BTW i'm glad you didn't say its like stalkyard and crossfire put together. whew. (^^
Posted by Lan on Mon Dec 13th 2004 at 10:40pm
Thx guys! yous are much great help. ill work right away.
Thx guys! yous are much great help. ill work right away.
Posted by G.Ballblue on Mon Dec 13th 2004 at 9:47pm
Well, maybe it's a freight train station : <br>Not sure myself -- it's left up to the mapper! It looked good from my perspective, but something looks a little bland (empty) with the second screen.
Posted by ReNo on Mon Dec 13th 2004 at 6:24pm
Its a great start, certainly doesn't suck for a first timer! My main concern outside of what has already been said is that it doesn't feel like a train station. The textures you appear to have gone for are more reminiscent of an industrial area. Take a look at the City 17 train station for more ideas on how to give across a setting convincingly.
Posted by ribbz on Mon Dec 13th 2004 at 5:57pm
As a newbie I am enjoying your first creation, I can understand the lack of objects etc as you are trying to get to grips with the basics
Posted by 7dk2h4md720ih on Mon Dec 13th 2004 at 3:22pm
Tarky gave some great advice already, but I'd like to add that it's a bit empty and lacking in detail, especially the outside. Add a smattering of physics objects like drums and crates. The buildings would look far better with more details such as window frames etc. Look at how valve did their buildings in the single player game to get ideas. Excellent for a first map.
Posted by Tarky on Mon Dec 13th 2004 at 7:42am
Actually for a first time mapper you aren't doing too bad. It is good to see you have a grasp of the editor. But some advice. Use textures that are meant for certain surfaces. In one of those shots you appear to have something that was meant for a small trim or something assigned to the roof. Also take a look at real architecture and see how strength and reinforcement is needed in buildings. You have some very thin stuff in there and some rooms etc without supports. <br> <br>Also curves come in handy

