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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

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This map has a discussion topic which can be visited here

My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.


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0 starsPosted by Orpheus on Thu Apr 7th 2005 at 2:31am

While i firmly believe that an author should do everything within their power to make the best map possible, i do not believe that they should replace their card with low end, or older type just to work out every possible bug.

i do however believe that if an author recieves a report of a bug "prior" to release, everything humanly possible should be done to remedy it.

on a personal level, anyone with an older card should consider themselves lucky for each map they can play, and just ignore the ones they cannot without causing the author any undo grief.

/ 2 cents

[addsig]
0 starsPosted by ReNo on Sun Mar 20th 2005 at 10:02pm

I think its meant to be inside / between two combine road blocks, hence the dark metal. Yak mentioned he had some cubemap issues in the map though, and I think its one of the trouble places, hence why its sooooo shiny.
[addsig]
0 starsPosted by Orpheus on Sun Mar 20th 2005 at 6:19pm

not specifically your map ferret. i am commenting in general terms.

in some maps, i will be walking a long and see this texture so out of place that you wonder, why is it there?

a good example is yaks map, there is a hallway with a blackish reflective quality. it has no reason to be there that i can determine.

[author]
Posted by Ferret on Sun Mar 20th 2005 at 6:16pm

texture choice?
I'm confused lol
0 starsPosted by Orpheus on Sun Mar 20th 2005 at 6:00pm

About the only thing i ever notice in a map is, texture choices.

when i had my old machine, i never noticed this, and i wonder if the authors run their machines on all resolutions and all settings, from low to high.

my new machine pretty much will run the game full out, and in some maps i notice textures that are so out of place, i wonder if anyone else sees it. could it be the texture, my machine, or the authors failure to notice cause his machine was smaller than mine?

anywho's, i have seen no fog glitches in this map, so far.

[addsig]
[author]
Posted by Ferret on Sun Mar 20th 2005 at 5:51pm

I made the map in 1 week and fine tuned it for another 2 weeks as soon as i got the game. I was learning the engine. So if there is problem with the fog, you're right. I dont know how to use it properly. Its a learning process and I think I did pretty well given the time I had to do it. I've never been able to duplicate the effect so I think its people's rigs and their drivers.
0 starsPosted by Orpheus on Sun Mar 20th 2005 at 12:17pm

i read that thread twice, i am not real clear on where the quote came from. perhaps its my ignorance of the ways of that forum. all it sounded to me like was, a driver error and someone wanted to blame the map, instead of themselves.

can some explain where that quote came from?

[addsig]
0 starsPosted by Myrk- on Sun Mar 20th 2005 at 10:57am

K, I'm lazy, any changes made since page 1? I think you shouldn't add too many physics items, leave the fragging more up to original style weaponry. [addsig]
0 starsPosted by Mikee on Sun Mar 20th 2005 at 5:45am

Hey Ferret, you should go defend yourself in this Steam Forums thread, because the "Super Moderator - Crash" says that people showing images of white and yellow distortion is saying "Apparently whoever made the map does not know how to use the Fog right..."

I'm suggesting that because this guy is in charge of the entire forums, not just some numnuts 12 year old noob posting.
0 starsPosted by ReNo on Sat Mar 19th 2005 at 1:34pm

Thanks for making it, we appreciate having it to play
[addsig]
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