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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

Map Description

This map has a discussion topic which can be visited here

My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.


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Discussion
0 starsPosted by Yak_Fighter on Tue Jan 11th 2005 at 12:01am

huh?

[addsig]
0 starsPosted by Myrk- on Mon Jan 10th 2005 at 11:44pm

Jeeze yak, whats with you and sewing? Were you accidently sewn to a wall as a child or something? [addsig]
0 starsPosted by Campaignjunkie on Mon Jan 10th 2005 at 10:15pm

Looks good Ferret, good luck in the competition!
[addsig]
0 starsPosted by Yak_Fighter on Mon Jan 10th 2005 at 6:42am

Hello Mr. Ferret, this is a very nice map you have here! [addsig]
[author]
Posted by Ferret on Mon Jan 10th 2005 at 5:19am

If you have any suggestions on where to place occluders, areaportals, ect be my guest. I've tried it all to no good effect. The map simply is too open.
[author]
Posted by Ferret on Mon Jan 10th 2005 at 5:18am

Beta6 is released @ www.thevon.net There will probably not be another release of the level unless valve doesn't choose it. Than I'll go through and add prop_statics for a lot of stuff I couldn't do before.
0 starsPosted by Kasperg on Sun Jan 9th 2005 at 11:18pm

The map is very good until you check performance with +showbudget or mat_wireframe. I think some computers today arent yet ready to handle so much nice architecture and props...
This is the only downpoint I see, but it might be important if we take a look at the tools VALVe has given us to control polygon visibility (occluders, area_portals, hint brushes...) Otherwise great map!

This is the kind of map I'd like to see winning the comp (after my own submission, of course )

0 starsPosted by haikeebah on Thu Jan 6th 2005 at 8:45am

From the pics, this map looks niiice. download link is "not found" for me tho! I'd realy like to check it out! 8/
0 starsPosted by habboi on Sat Dec 18th 2004 at 2:30pm

The 2 ips do not work for me as they dont seem to appear on the screen once i add them (are you sure there right?)
0 starsPosted by Orpheus on Sat Dec 18th 2004 at 12:27pm

? quoting ReNo
Firefox shows them all vertically aligned

so, what you are saying is, putting a space between each code link will not harm your view of the pages..

thanx for pointing that out Duncan.

now, can you please put spaces in the links master ferret?

[addsig]
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