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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

Map Description

This map has a discussion topic which can be visited here

My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.


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[author]
Posted by Ferret on Wed Dec 15th 2004 at 9:36am

Servers cycling the level so far.

24.235.192.28:27015

24.252.41.72:27015
0 starsPosted by Mor7y on Wed Dec 15th 2004 at 5:50am

Ferret, enter the competition, that was nice smiley
[author]
Posted by Ferret on Wed Dec 15th 2004 at 2:41am

DM_Rebar Beta 5 Release
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Known issues:
- Displacement near truck needs sewing
- Curved stairs texturing is ugly
- Barrels had been planned to stay stuck on the platform for the RPG trap, however in the next version you'll be able to pick them up normaly.
- Some places need new cubemaps
- Clipping on the truck needs to be enhanced
- Sprinting up stairwells causes a bump
- Crane is slightly off

Download:
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http://ferret.hl-nightwatch.net/dm_rebar_b5.zip
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Special Thanks to:
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Wacko
KidDynamite
SonicDm
0 starsPosted by lirbig on Wed Dec 15th 2004 at 12:43am

This map looks great

I hope most of players will soon forget the damn s**tty mappack released so far.

[author]
Posted by Ferret on Tue Dec 14th 2004 at 11:38pm

I understand the suggested max number of prop types. But when you play a map and you are getting spammed with objects flying everywhere it is not fun. I have just the right ammount of well placed physics objects. And the only way you will not find one easily is if someone makes it apoint in the game to grab all the objects and hide them in some corner. The map has already gone through extensive playtesting and I've found that the number of physics objects is just right.
0 starsPosted by DrGlass on Tue Dec 14th 2004 at 11:27pm

map looks great no problem there.

but about the physic objects, look at it this way. the gravgun is a wepon like any other, are you sure that no matter where in the map some one is they will be able to use that wepon? In the picture I see barrals and wood... you can put ALOT more/diffrent objects in there. Try adding some pipes or small I-beams. dont forget that you can turn your brush work into func_physbox and add objects that way. You dont need to just put random crap every where, but do go check out a build site, I see them all the time and there is random crap left everywhere. Wood, bricks, rocks, tools, extra tires, paint cans, garbage... etc etc.

also dont think you have to limit yourself, read the included info about hammer. it tells you the suggested max number of all prop types.
0 starsPosted by G.Ballblue on Tue Dec 14th 2004 at 10:48pm

Absouletely l33t looking.

Not to much to comment on really -- it's all looking real good.

If you can pull through with an easy to memorize, yet unique level structure

(not saying you can't!!) this will be a great map.

Also, I love the prop stuff in the truck

[addsig]
0 starsPosted by mike-o on Tue Dec 14th 2004 at 10:12pm

Ferret! i cant wait to play this thing.
0 starsPosted by DudeTor on Tue Dec 14th 2004 at 6:27pm

Very nice Fettar! I bow to your talent =D
0 starsPosted by SWATSiLeNt on Tue Dec 14th 2004 at 5:39pm

Well i have to admit....you have a good chance of a win if you add more things in to spice it up even more. like in one of the screens, there are pillars with metal rods rusted and such. If you were to turn those a bit and not make it look so repetative that would be great. Good work!
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