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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

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My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.


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0 starsPosted by MOliver on Tue Dec 14th 2004 at 3:57pm

Yah, this looks pretty good, especially for something like a construction site. I'd like to DL it and give a real critique.
0 starsPosted by Forceflow on Tue Dec 14th 2004 at 3:36pm

Holy sh*t, that looks great. Just enter the compo with it ...
0 starsPosted by Captain P on Tue Dec 14th 2004 at 1:54pm

Ah, that wasn't really visible from the first shots, but hey, I think it's a good amount now. Well spread arount the map then, isn't it? Oh well, playtesting still has some function... [addsig]
0 starsPosted by Yak_Fighter on Tue Dec 14th 2004 at 1:43pm

Wow, that many? Boy it looks like a lot, I think you may have gone overboard. Think of all the physics spam you can do with 10 barrels and a bunch of breakable skids [addsig]
[author]
Posted by Ferret on Tue Dec 14th 2004 at 1:40pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

sonic and i had some fun tonight. We decided to prove to you all there ARE physics objects EVERYWHERE and gathered some and put them in the cart. However the car proved to be too small so we moved to the truck. Even the truck couldn't handle the portion of objects we gathered. SO THERE.


and thats about maybe 1/3 or half?
0 starsPosted by Captain P on Tue Dec 14th 2004 at 1:02pm

Uhm, indeed, you may want to edit that post to get it right...

Well, so far this thingie looks nice, promising. Though I think I'd like it more when it was brighter. But perhaps that isn't a problem when seen in-game.
I also think you could do more with height in this map. It kindof reminds me of an old DOS game called Bleus Brothers, the 5th level featured some heigh buildings and cranes. Could be nice to balance over small ridges and jump over swinging I-bars and such to get to a high-powered weapon. Adding some worker elevators and the like... yeah, I think you could use height to great advantage here... so far it looks like you have only 2 floors available.

As for phycics objects... I think there are too few of them. Don't spam it, but don't forget about it too, you know... Nevertheless looks like it'll become a good map. Keep it up!

[addsig]
0 starsPosted by scary_jeff on Tue Dec 14th 2004 at 12:56pm

I didn't mean to spam the level with objects, but as it is, I can only see 3 barrels and 6 exploding barrels. There is some ground between ruling the gravgun out as a weapon, and filling the level with so many objects the players can't even move!
[author]
Posted by Ferret on Tue Dec 14th 2004 at 12:22pm

there are a ton already, though they are in an orderly position at the moment. I'm not goint to spam the map with hundreds of physics objects. They lag servers, hinder player movement, and every noob on the planet will be doing that.
0 starsPosted by scary_jeff on Tue Dec 14th 2004 at 12:02pm

I agree with Yak, looks great but needs a few more objects in there
0 starsPosted by Yak_Fighter on Tue Dec 14th 2004 at 11:53am

This is the second time somebody's done this, it may be a forums problem...

Anyways, this looks really cool, and I'd love to see it ingame. My only suggestion is to add more phys objects as it looks a little sparse from those screens.

[addsig]
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