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Game: Half-Life 2: Deathmatch
Added Sun Jan 9th 2005

Map Description

This map has a discussion topic which can be visited here

nothing fancy in design but a good fun frag map
i hope u like it !


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0 starsPosted by Coconuts_are_gay on Wed Jan 12th 2005 at 11:24am

Nah thats s**t
0 starsPosted by habboi on Mon Jan 10th 2005 at 7:03pm

It looks subdivided with the bump mapping on those rocks [addsig]
[author]
Posted by Hench on Sun Jan 9th 2005 at 8:53pm

? quoting Cassius
? quoting habboi
Can i just say 'WOW' How on earth did you get the rock surface to look so so REAL!

With flat brushes and the miracle of bump-mapping?

For a map that's based around rockwork, yours is pretty bad, especially considering the displacement tool should make it all a breeze. Learn about subdividing.

The atmosphere... brings me back to HL1DM, and that's a good thing. I like the outside shot.

yes, i do need some subdividing practice (a lot...)

and that u get a hl1dm feeling from it.. that was the plan

0 starsPosted by Cassius on Sun Jan 9th 2005 at 6:32pm

? quoting habboi
Can i just say 'WOW' How on earth did you get the rock surface to look so so REAL!

With flat brushes and the miracle of bump-mapping?

For a map that's based around rockwork, yours is pretty bad, especially considering the displacement tool should make it all a breeze. Learn about subdividing.

The atmosphere... brings me back to HL1DM, and that's a good thing. I like the outside shot.

0 starsPosted by Tracer Bullet on Sun Jan 9th 2005 at 6:09pm

It looks decent, but you really need to work on how square those intirior rooms are! If the squareness is intentional so that they look more man-made, you ought to include some support beams and such.
0 starsPosted by habboi on Sun Jan 9th 2005 at 4:21pm

Can i just say 'WOW' How on earth did you get the rock surface to look so so REAL!

Well done

[addsig]
0 starsPosted by Orpheus on Sun Jan 9th 2005 at 3:41pm

numbers 1 and 3 are fugly, but that outside shot is nice.. you seem better able to make outsides than insides :/ [addsig]
0 starsPosted by rs6 on Sat Jan 1st 2005 at 12:27am

You can't make a cave type map without diaplacements! Use them.
0 starsPosted by Oddy on Wed Dec 22nd 2004 at 12:19pm

Hi hench :wave:, <br> <br>Hehe nice map, hope we can beta test the map again, and mine ofcourse smiley <br>And hope you arent 2 pissed off about me nicking 1 of ur lamps smiley
[author]
Posted by Hench on Sat Dec 18th 2004 at 6:45am

Groupie commentaries???????? <br> <br>ok whatever.. <br>btw.. the walls are indeed flat walls , sorry ?
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