Posted by habboi on Mon Jan 10th 2005 at 7:03pm
It looks subdivided with the bump mapping on those rocks
With flat brushes and the miracle of bump-mapping?
For a map that's based around rockwork, yours is pretty bad, especially considering the displacement tool should make it all a breeze. Learn about subdividing.
The atmosphere... brings me back to HL1DM, and that's a good thing. I like the outside shot.
yes, i do need some subdividing practice (a lot...)
and that u get a hl1dm feeling from it.. that was the plan
Posted by Cassius on Sun Jan 9th 2005 at 6:32pm
With flat brushes and the miracle of bump-mapping?
For a map that's based around rockwork, yours is pretty bad, especially considering the displacement tool should make it all a breeze. Learn about subdividing.
The atmosphere... brings me back to HL1DM, and that's a good thing. I like the outside shot.
Posted by Tracer Bullet on Sun Jan 9th 2005 at 6:09pm
It looks decent, but you really need to work on how square those intirior rooms are! If the squareness is intentional so that they look more man-made, you ought to include some support beams and such.
Posted by habboi on Sun Jan 9th 2005 at 4:21pm
Can i just say 'WOW' How on earth did you get the rock surface to look so so REAL!
Well done ![]()
Posted by Orpheus on Sun Jan 9th 2005 at 3:41pm
numbers 1 and 3 are fugly, but that outside shot is nice.. you seem better able to make outsides than insides :/ [addsig]
Posted by rs6 on Sat Jan 1st 2005 at 12:27am
You can't make a cave type map without diaplacements! Use them.
Posted by Oddy on Wed Dec 22nd 2004 at 12:19pm
Hi hench :wave:, <br> <br>Hehe nice map, hope we can beta test the map again, and mine ofcourse
Groupie commentaries???????? <br> <br>ok whatever.. <br>btw.. the walls are indeed flat walls , sorry ?

