Posted by Orpheus on Sat Jan 29th 2005 at 9:31pm
Ditto.
If nothing else, you should know me this much ![]()
Posted by Mikee on Sat Jan 29th 2005 at 9:24pm
Is there a link to download your beta? I'd like to look at it from the gameplay standpoint. Thanks
Posted by keved on Sat Jan 29th 2005 at 3:16pm
Are these pink shadows on your physics props? If so, check the ambience value of your light_env as that's what is used to determine prop shadow colour.
Looking forward to checking out your new beta btw, looks really impressive.
Well Orph thats what I've tried to do for the beta 2 version.
The walkway across the canal works to link the main structure with that area, as well as adding a bit more cover. The fence area over the passage to the middle pit has been partially removed to provide better conectivity between the crane platform and the generator pit area. The bigger tunnels mean its possible to simply run through there which increases the pace of the game and makes it another major route. Most of the crouch jump areas have been replaced with steps to allow a relatively smooth and fast exit from areas, but they are reasonably thin requiring some concentration to keep from falling off.
Over all I'm happy with how the additions increase general connectivity throughout the map, and in particular between the canal and the main construction area.
[addsig]
Posted by Orpheus on Sat Jan 29th 2005 at 8:44am
for the record, my only real complaint was the maps connectivity. there were many places where i was forced to go around something, that could have easily been a through route. without taking more screens, it would be difficult to explain this, but essentially, you had 2 halves of a map. lots on the left side of the concrete wall, and lots on the right. but damned few avenues egress from left to right. i could even live with some of the squat/jump avenues, if when i got to the top, i could jump to the other side.
anywho's, if i could have a wish, it would be improved mobility.
[addsig]Here are some screens of the changes/additions made since the competition, which will be featured in the beta 2 released in a couple of days, new weapon placement permitting. The shots show the new larger tunnels, the addition of a walkway and structure across the canal, and small stairs that have replaced all of the jump crouch areas (they've been clipped so they work smoothly).
Most of the bugs, except for those damned pink shadows, have been fixed so its just about done. I'll try to fix those while I'm redoing weapon and item placement. Anyway, keep and eye for it, the DL link should be up soon.
[addsig]
Posted by Drshark on Sun Jan 23rd 2005 at 6:09am
NIce looking map.... even though i hate mp i might just download it:)
I realised that. I wasn't snapping at you, just pointing out that the screenshots don't give an accurate impression of the size of the map, or the actual combat space.

