Posted by Underdog on Wed Jul 27th 2005 at 1:16am
Ahh darn. All but one of the images are dead links. The one looked good though.
Posted by Sudasana on Sat Feb 26th 2005 at 3:29am
Nice design and feel, but the gameplay is rotten. Was expecting more from the screenshots.
Posted by Captain[T]rippy on Thu Feb 24th 2005 at 2:59am
Dang, compared to my pow map for cs:s (made it about a month ago) this is killer, think you could convert this into source and add a snowy setting rather than a fall setting, i would greatly appreciate it.
Posted by WatchDog on Sun Jan 2nd 2005 at 2:19pm
Nicely made i like how you haev achived some of the parts of the map. there are some very nice little sections but the map lacks harmony between all of its sections.
Posted by SparkyX on Sun Jan 2nd 2005 at 6:41am
I love this map! But it lacks of gameplay though. Overall.. it's such a great map! Looks professional!
Posted by Aea on Sat Jan 1st 2005 at 5:12pm
If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.
<br>
<br>The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.
<br>
<br>However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.
<br>
<br>Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.
Design
Gameplay
Verdict
Overall the map should be fun for the occasional game, but the bad gameplay brings it down.
Pros
Unique Theme, Well executed ambience.
Design
Low FPS, Weapons
Posted by Aea on Sat Jan 1st 2005 at 5:12pm
If you haven?t guessed from the name of the map, it takes place in a prisoner of war camp, which appears to be of a WWII era. Although it looks true to the real thing, use of combine technology such as medical and energy consoles ruin the look of the map. Overall the theme of dm_powcamp is convincing, there are details true to the theme such as suitcases stacked by the train platform, however it seems the map seems to lack overall detail, with most being put in one area.
<br>
<br>The design of the map is fairly simple, and restricted, allowing for a generally action packed gameplay. The design by itself looks quite nice as is, however more concentration of architecture would really improve this map greatly, maybe even more use of displacement surfaces for the ground and the walls of the map. All parts of the map seem to flow with each other quite nicely.
<br>
<br>However, there are several technical issues that make this map suffer, and if fixed would greatly improve the playability of the map. The first, and most obvious is the low Frames Per Second that one encounters throughout the whole map. The FPS slow down the map is apparent, but not a killer. Players with higher end PC's may not be as affected by this. The second issue is the ladders simply don?t work right, it?s hard to get off from a ladder, and one must first duck under a tower beam to get in and out of the towers, making the player easy to frag, and there is no substantial items to get on top.
<br>
<br>Also, this map needs a lot more work in the gameplay department, which so many mappers simply seem to forget. The weapon placement is rather horrible, and the RPG is simply difficult to obtain (even with the gravity gun), and not very effective. The crossbow is useless, as the only way to survive is to keep moving. The shotgun is on top of a tower, while there are three contact grenades on the ground not far from any spawn points. The most observed gameplay was simply random, there is no big score gap between skilled and unskilled players, as scoring is generally shooting somebody in the back, or getting your hands on a overwatch rifle.<br /><br /><b>Verdict</b><br /><br />Overall the map should be fun for the occasional game, but the bad gameplay brings it down.
Posted by xaveri on Thu Dec 30th 2004 at 7:01pm
Awesome comments guys. Thanks for the suggestions. I'll be sure to work with them on the map I send to Valve. Keep you posted. Xav
Posted by habboi on Mon Dec 27th 2004 at 5:10pm
All i can say is wow on the detail and second finally a map thats not futuristic to fit in with hl2 style ![]()
Well done i give you 10/10 for making me happy and making beauty!
Posted by Myrk- on Sun Dec 26th 2004 at 1:12pm
Oooooh, add loads of rubbish aswell, HL2 engine has an abundance of rubbish models (not rubbish as in crap but rubbish as in crud and waste). [addsig]


