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unrated
unrated
0 faves
0 ratings
6378 views
724 downloads
Game: Half-Life 2: Deathmatch
Added Mon Jan 3rd 2005

Map Description

This map has a discussion topic which can be visited here

Ok this is a small deathmatch map set in a small little beach cove
I have pretty much finished it as a nice small map that didnt take too much effort smiley

Anyway i left it at 99% seeing as i might as well get the opinion of you fellow mappers so tell me what you think from the screens smiley

It has seagulls as well to make it have that beach setting smiley




*--|Final Release|--*

This is the final release and i hope it plays well for everyone
Enjoy

smiley


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Discussion
[author]
Posted by habboi on Fri Jan 7th 2005 at 3:55pm

Thankyou 'The Silence' but i am not very good at making maps and giving me a high rating makes me feel well bad or guilty. Thank you anyway.
0 starsPosted by fishy on Fri Jan 7th 2005 at 12:52pm

0 starsPosted by thesilence on Thu Jan 6th 2005 at 11:26pm

I dont like ure resoulution, but gud map!!
[author]
Posted by habboi on Thu Jan 6th 2005 at 4:16pm

Yes i do agree with him but that map has caused me grief for a long time even though its simple it had so many errors <br> <br>I made it as i wanted it to be so ill leave it and the next time i'll listen to the advice but he had plenty of time to note that before i finished it!
0 starsPosted by satchmo on Wed Jan 5th 2005 at 10:54pm

I believe you're taking Captain P's comments the wrong way. He's not trying to put you down. He's offering helpful suggestions on ways to improve your map. Trust him and take his tips, and your next map will look better than the current one.
[author]
Posted by habboi on Tue Jan 4th 2005 at 4:19pm

Well thats your choice captain p but i have loads of people who like it so i dont care what you say as its not always detail anyway i forgot to say :P
0 starsPosted by Captain P on Tue Jan 4th 2005 at 3:25pm

Downloaded it now and indeed, the lighting direction doesn't fit with the sun position. Only some top faces of a rock are lit by the sun, while especially these should be in the shadow considering the sun position... <br> <br>The map lacks layout greatly. It's basically just one big box and two dead-end corridors, with some objects thrown in. About the objects, I don't feel all of them are well chosen. For example, the bundle of woods shouldn't be a prop_physics... rather a prop_static. Looks kinda weird to pickup a bundle and see them being treated as one object. <br> <br>Also some of the rock textures are over-stretched. Doesn't look good imho. <br> <br>I'd say you should really work a lot more on this map before releasing it...
0 starsPosted by parakeet on Tue Jan 4th 2005 at 1:42pm

Either that or make the sky a sunrise and put the sun really low
[author]
Posted by habboi on Mon Jan 3rd 2005 at 9:59pm

Do you think so? well i got suggestions and one person wanted it to be cloudy so i used a cloudy sky but then one guy said it needs to be sunny so i put env_sun in it and both suggestions are inputed smiley <br> <br>I can change it but tell me how smiley
0 starsPosted by Captain P on Mon Jan 3rd 2005 at 9:36pm

Is it me or does that sun not fit with the brightness level and light direction of the map?
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