Posted by habboi on Fri Dec 31st 2004 at 4:59pm
Lol well whatever you do ill post when its done as the link is old one :S [addsig]
Lol well whatever you do ill post when its done as the link is old one :S [addsig]
Posted by Dark|Killer on Fri Dec 31st 2004 at 4:58pm
alright...im gonna download it ... hope to be the first one
Posted by habboi on Fri Dec 31st 2004 at 4:42pm
I am going to compile the final one and host it see you in 30 mins
[addsig]
I am going to compile the final one and host it see you in 30 mins
Posted by habboi on Thu Dec 30th 2004 at 10:34pm
Ok there isnt a cloud model for hl2dm only cs:s now i could import it over but is it worth it as they will have to download it as well even though they have it in their computers <br> <br>i will try with a cloudy sky texture but it might not look right so ill post tommorow
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<br>While im at it i might as well describe it more:
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<br>Its a small cove incased in mountains just little sand ones/rocky. It is relatively small so 8-10 is a nice number where as more will end up lagging and it will be boring with spawn killers etc
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<br>i was aiming to make it big and have cars but it was so big and detailed it couldnt play the map so i reduced its size so small that erors still came up and i noticed it was an entity so i deleted and it was ok but not as big as i had planeed since the mountains are detailed and take a lot of source's power
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<br>It has bits and bobs to pick up and shoot like giant dead wood and huge apc tyres etc (and a shovel
)
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<br>It has seagulls that fly around when alerted by gunfire and they can die from being squished or shot (durr)
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<br>That pretty much sums it up and i also used the militia setup for the basis of it but its a lot smaller
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<br>i will add new bsp (in a zip as its 50,000 mb) tommorow
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<br>Enjoy
Ok there isnt a cloud model for hl2dm only cs:s now i could import it over but is it worth it as they will have to download it as well even though they have it in their computers <br> <br>i will try with a cloudy sky texture but it might not look right so ill post tommorow
Posted by habboi on Thu Dec 30th 2004 at 10:21pm
Ill see to it but i was going to have mist in it but it made the map not work as it has too much detail for the game to handle so i deleted the fog and it got better it was on 125% 100% being max and i got it down to 89%
im updating now as i have fixed bits
<br>
<br>i will update link later
Ill see to it but i was going to have mist in it but it made the map not work as it has too much detail for the game to handle so i deleted the fog and it got better it was on 125% 100% being max and i got it down to 89%
Posted by habboi on Thu Dec 30th 2004 at 10:15pm
lol i just noticed but its supposed to say dm_coastland not coat lol :/ [addsig]
lol i just noticed but its supposed to say dm_coastland not coat lol :/ [addsig]
Posted by habboi on Thu Dec 30th 2004 at 10:14pm
Yes dark
i use hammer as it is the only editor i have ever used ![]()
Thanks for the comments and i have fixed the dodgy cliff as it is a bit blocky and i will post new screenshots soon ![]()
Posted by Dark|Killer on Thu Dec 30th 2004 at 7:36pm
Nice map...if there was clouds or something lol...itll would be nicer
Posted by Dark|Killer on Thu Dec 30th 2004 at 7:35pm
wow ... nice lvl...better than mine ![]()
nice details and trees...even nice dog sign...cool...i cant wait to play it...u using hammer???
[addsig]
Posted by habboi on Thu Dec 30th 2004 at 6:50pm
Ok ill fix that then anything else? i put the bsp in it so you can see it instead of just pics
Ok ill fix that then anything else? i put the bsp in it so you can see it instead of just pics

