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Game: Half-Life 2: Deathmatch
Added Wed Mar 22nd 2006

Map Description

This map has a discussion topic which can be visited here

This map is based on the Halo map. My first map in Source, and really my first map overall (not counting an fy map I made about a year ago; I try to forget about that disaster.) There is not much more I can say about this map besides its almost the same as the Halo map, and to have fun with it!


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0 starsPosted by parakeet on Wed Feb 16th 2005 at 11:23pm

Habboi on 1st Jan 2005 <br> Yeah and its his first MAP! so be nice to him <br>*ahem* If we have to be esp. nice to a first map whats the point ,why not take time to make a good one , make 30 or so practice maps and then release one Someday. *my opinion* , maybe im wrong , ive never released a map. The map is kinda 1000 % based on the halo one... if im am correct thats supposed to be shunned in the art world. and if im right again this is the art world. again *my opinion* The lights are too extreme blue , and extreme red. Nice try for a practice map , Good luck in the future . Personnally i would have kept this one to myself
0 starsPosted by ReNo on Mon Feb 14th 2005 at 3:43am

Yeah I believe they did, in fact I think Gearbox released a standalone Halo version with tweaks and additions that Bungie didn't sanction but I could be wrong.
[addsig]
0 starsPosted by mazemaster on Mon Feb 14th 2005 at 3:24am

.png owns. [addsig]
0 starsPosted by Myrk- on Mon Feb 14th 2005 at 1:17am

On the note of Halo, did they ever release a map editor for it like they said they would? [addsig]
[author]
Posted by rs6 on Mon Feb 14th 2005 at 12:44am

It is finished.

Changes from last beta:
-Added sound scape and an ambient generic to give the map some sound atomoshpere.
-minor details [addsig]
[author]
Posted by rs6 on Mon Feb 14th 2005 at 12:43am

IT is complete, check it out, and add it to server list if possible.

Changes from last beta:
-Added sound scape and an ambient generic to give the map some sound atomoshpere.
-minor details [addsig]
0 starsPosted by LittleGetty on Sat Jan 22nd 2005 at 2:04am

Looks cool, man. It'll be fun to play
[author]
Posted by rs6 on Sat Jan 15th 2005 at 10:00pm

It does it atomatically in the compile if you make a diplacement with texture that supports the grass sprites. Then in the detail.vbsp can chagne the amount i think.

this helps [addsig]
0 starsPosted by Myrk- on Sat Jan 15th 2005 at 7:07pm

How do you get the grass sprites on the ground? I remember reading it a while back... [addsig]
[author]
Posted by rs6 on Sat Jan 15th 2005 at 4:17am

This is Beta version 3. It has the most changes out of the two betas before it so far.

1. skybox and env_lighting changed
2. bases redesigned
3. ground diplacements
4. grass sprites on ground
5. retexturing of ground and stream.
6. added pillar under arch
7. small fixes

Any problems please tell me. [addsig]
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