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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

Map Description

This map has a discussion topic which can be visited here

My Crossfire Deathmatch rebuild for Half-Life 2 in "Ravenholm style".
I am creating this map for me and my friends of battlesquad.org to play it on LAN parties.
You can download it as soon as it is finished for your own servers.


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Discussion
0 starsPosted by Bobv on Sat Jan 29th 2005 at 4:56am

I love the level of detail, i guess it doesnt have to be similar to the original to rock
0 starsPosted by Mouse on Thu Jan 6th 2005 at 12:40am

Looks like it's more inspired by crossfire then just a crossfire conversion. Which is good, because I don't feel like crossfire is very well suited to HL2's gameplay (TAU TAU TAU! LJ LJ LJ!). Looks nice on many levels, hope it plays well. Good luck!
0 starsPosted by Cassius on Thu Jan 6th 2005 at 12:35am

Make the buildings taller, trim your architecture, make the lighting smooth around corners. It looks so simple now; I don't get any sense of scale, any atmosphere beyond an attempt to emulate Ravenholm. A considerable portion of almost all of your screenshots is just dark sky. Put some wires there, have some lights cast across the yard, something - it looks too normal right now.

I think the blood in the bathroom is more than a little gratuitous.

Use a better wood floor texture.

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0 starsPosted by Crono on Wed Jan 5th 2005 at 9:55pm

As ReNo said, I think I'll have to see it in game for things like connectivity. But so far it looks excellent.

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0 starsPosted by Orpheus on Wed Jan 5th 2005 at 9:49pm

? quoting Nickelplate
Great job! who are these assholes that everyone's talking about?

*breaks out laser pointer similar to ones used in seminaries*

you really wanna know, i can point some out if you like? course, i'd have to turn it on myself first, to qualify as experienced judgment.

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0 starsPosted by Nickelplate on Wed Jan 5th 2005 at 9:36pm

Great job! who are these assholes that everyone's talking about? Anyway, your powerlines are a LITTLE too thick, maybe scale them down a bit?

See this for advice on powerlines. http://www.snarkpit.com/forums.php?forum=2&topic=3223&29

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0 starsPosted by RabidMonkey777 on Wed Jan 5th 2005 at 5:37pm

Looks very nice.

One minor thing on that trainstation column light model - set it skin 1 so it has a light-up skin and it looks like it's actually on. Or, you did and I just can't see it
0 starsPosted by Captain P on Wed Jan 5th 2005 at 2:23pm

Reminds me of the german TheWall contest, those guys made some very surprizing remakes of official DM levels. Indeed, your map looks and feels completely different, though personally I'd like levels to be a bit more bright. A sunny athmosphere makes me more happy while fragging...

Nevertheless, a good job so far.
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0 starsPosted by Orpheus on Wed Jan 5th 2005 at 2:23pm

it is so nice to see a person listen to my suggestion without the need to be an asshole about it. your map looks excellent bud.

*whispers*

XAT was calling you however, 85k bud, 85k

*sits back up straight*

just because a map shares a name, by no means means it must be a solid for solid remake.. i think you have moved well up in the charts of snarkpits more accomplished mappers. certainly above the assholes who won't listen.

well done

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0 starsPosted by ReNo on Wed Jan 5th 2005 at 1:38pm

This doesn't look anything like Crossfire, and as such it gets two thumbs up from me. THIS is how I like to see the HLDM maps converted I'll save any comments for when I see this in game.
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