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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

Map Description

This map has a discussion topic which can be visited here

My Crossfire Deathmatch rebuild for Half-Life 2 in "Ravenholm style".
I am creating this map for me and my friends of battlesquad.org to play it on LAN parties.
You can download it as soon as it is finished for your own servers.


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Discussion
0 starsPosted by Sparky911 on Wed Jan 5th 2005 at 1:31pm

Looks great!. Dunno how it will be though, I mean Crossfire was made for the tau! lol Im adding this to my watch list.
[author]
Posted by ding on Wed Jan 5th 2005 at 12:31pm

Thank you. I will post it in the forums.
0 starsPosted by Orpheus on Wed Jan 5th 2005 at 10:07am

I am really beginning to like how the screens are showing improvement bud.. i dunno if this map is in the forums yet, but you might consider placing it there.. it will give you space to post more screens. work-in-progress shots always do wonders for feedback. <br>very nice map.
0 starsPosted by Joe-Bob on Mon Jan 3rd 2005 at 7:00am

Another suggestion, check out <a href="http://www.valve-erc.com/srcsdk/Hammer/html/Face_Edit_Mats.html" target="_blank">http://www.valve-erc.com/srcsdk/Hammer/html/Face_Edit_Mats.html</a> and look under &quot;Smoothing Groups&quot;. Try applying them to some of those corners, it would probably make them look a lot nicer. <br> <br>Here's an example of what smoothing groups do, it's a splitscreen of the same column: <br><a href="http://img92.exs.cx/img92/2654/smoothunsmooth5pz.jpg" target="_blank">http://img92.exs.cx/img92/2654/smoothunsmooth5pz.jpg</a>
0 starsPosted by omegaslayer on Sun Jan 2nd 2005 at 10:51pm

Looks better than the cross fire out there already
[author]
Posted by ding on Sun Jan 2nd 2005 at 3:35pm

Okay I will do that smiley
0 starsPosted by habboi on Sun Jan 2nd 2005 at 3:31pm

Yes as i live in an area where the powerlines stretch for miles in all directions above fields!
0 starsPosted by Orpheus on Sun Jan 2nd 2005 at 2:26pm

One small suggestion: sometimes power lines do not follow streets. it might add a bit to have them not do so. i mean, everything is not always straight lines.
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