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This was a very small deathmatch map that really seemed to annoy some reviewers on the net. However, it had good texturing and what we thought to be very hectic game flow. The airlock was also really neat, although if I had it to do over, I'd make the door a func_train instead of a func_door, because players getting caught under the door would ruin the sequence sometimes. Other than that it was cool to have players get sucked out into the void of space.
I had 5 or 6 friends that came over regularly for LAN play and they ALWAYS asked for this map.
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