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Game: Half-Life 2: Deathmatch
Added Thu Oct 27th 2005

Map Description

This map has a discussion topic which can be visited here

Medium-size map for 8-10 players. It is my first multiplayer and Source map. The architectural design is inspired by the Santa Barbara Courthouse in California. It's a map that I started making with HL, but finished with the Source engine.

I converted this map into a single-player campaign. You can check out the action <A HREF="http://www.snarkpit.net/maps.php?map=1643" TARGET="_blank">here</A>.

...and justice for all.


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Discussion
[author]
Posted by satchmo on Mon Aug 22nd 2005 at 1:01am

Has anyone actually played this map on a server, either on the internet or for a LAN party? <br> <br>I would like to hear some feedback on the gameplay if possible. Thanks.
0 starsPosted by Rambo_6 on Thu May 19th 2005 at 7:32pm

Looks pretty good but it looks a bit empty here and there. Try making use of more overlays/ props to give it a realistic atmosphere smiley
[author]
Posted by satchmo on Sun Jan 16th 2005 at 9:07pm

The latest release is the final version. I've started working on the single-player version of the map. I'll release a beta of that map soon. [addsig]
[author]
Posted by satchmo on Fri Jan 14th 2005 at 4:25am

Thanks. I'll take all that into consideration.

I am actually making a single-player version of the same map right now. I'll definitely light things up more.
[addsig]
0 starsPosted by IrishGuinea on Thu Jan 13th 2005 at 5:23am

Nice map, better than most first maps. It's to dark inside. It would look alot nicer if you lit up some of those areas more. The prison section needed some lights in the cells. you don't need to make it all bright but just some dim lighting so theres no real blacked out areas, you have toilets and stuff in the cells but how can you use them as weapon if you cant see them.

The outside areas is to square, well rectangular, break up those outside walls with some variation, the grass is kind of basic too, you could ude the displacment better, try using 3 or 4 setting, the few raised areas you have are to sharp looking.

also add some throwable stuff outside, it's pretty bare. The buggy is pretty useless, can't keep it going around the perimeter without bangin into the outside walls, but i bet its fun to run someone over


nittpicking here, but the window throws wood gibs instead of glass


These are nice but too tall, I can't see the courtyard below, so they're useless. make them lower. Theres quite a few windows that are to tall or not wide enough to jump through. that would help gameplay alot if fixed.


you have a ledge along that white line, I drew it because it's to dark to see it. add some lights on top of it, might throw some cool shadows. Its to dark through there, as is alot of places.


You have quite a few of these walls sticking out around the map. to easy to get stuck on, clip them or angle them so it fades into the wall behind it. stairwells are to tight, but I dont think you can fix that without major changes.


Pretty boring basement, dress up the columns atleast. and change that ambient sound your using in there, it's almost deafening it's so loud.

good potential, not a bad first map. keep it up.

[author]
Posted by satchmo on Tue Jan 11th 2005 at 2:27pm

I finally found a host for the map, so now it's really available for downloading this time.

Please post any comments on gameplay in this thread. Particularly, I want to know whether it's a good idea to add glass to some of the windows. I didn't do it yet because I am concerned that they might interfere with multiplayer gameplay.
[addsig]
[author]
Posted by satchmo on Fri Jan 7th 2005 at 6:31am

I am ahead of schedule. I have the beta ready tonight. I've sent it to Lep because I don't have any web storage space, and he's generous enough to upload it for me.

Take the beta for a spin, and let me know at this thread how I can improve it. Thanks a bunch.
[addsig]
[author]
Posted by satchmo on Fri Jan 7th 2005 at 6:24am

Thanks, Lep. It's quite a big file (2.85 MB zipped), so it might take a while to download.

I have the beta ready for some play-testing. I am sending it to you right now.
[addsig]
0 starsPosted by Leperous on Fri Jan 7th 2005 at 12:48am

It looks decent enough so you can e-mail it to me if you want
0 starsPosted by Quaver on Fri Jan 7th 2005 at 12:40am

Why dont you host it on twhl, thats free or i would if i knew my username and password to my ntl webspace which i am trying to work out now, 55mb free. [addsig]
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