Posted by DrGlass on Sat Jan 15th 2005 at 8:19pm
Looks nice, great sound, all around great envroment. I didn't get to play with anyone really but seems like a good small group layout.
Posted by W01f on Sat Jan 15th 2005 at 3:05am
Mirror: http://www.kain-9.com/maps/HL2-maps/dm_void.zip
Alright, I'm releasing this a day early because I'm going to be busy tommorow. Everything you need to know should be in the Readme. If not I'd be happy to answer any questions.
I'd love to hear your thoughts about the map, specifically the gameplay. I did put a lot of thought into the (small) layout, and tried to place all the weapons/items as strategically as possible. So let me know how I did in that aspect, and let me know what I could have improved.
Right now it's only up on one server, with an 8 player max (which might actually be too many...but we'll see) Feel free to put it up on your own server.
IP: 66.148.239.44:27015 (Edit: I forgot to mention that for some reason some of the map sounds don't work on this server..and that kinda takes away from the atmosphere...all the more reason to start putting it up on other servers
)
Screens: (I was too lazy to take new screens so these ones are old)
http://www.infosprite.com/members/W01f/dm_void0009.jpg
http://www.infosprite.com/members/W01f/dm_void0230.jpg
http://www.infosprite.com/members/W01f/dm_void_2.jpg
http://www.infosprite.com/members/W01f/dm_void_1.jpg
Mirror: http://www.kain-9.com/maps/HL2-maps/dm_void.zip
Alright, I'm releasing this a day early because I'm going to be busy tommorow. Everything you need to know should be in the Readme. If not I'd be happy to answer any questions.
I'd love to hear your thoughts about the map, specifically the gameplay. I did put a lot of thought into the (small) layout, and tried to place all the weapons/items as strategically as possible. So let me know how I did in that aspect, and let me know what I could have improved.
Right now it's only up on one server, with an 8 player max (which might actually be too many...but we'll see) Feel free to put it up on your own server.
IP: 66.148.239.44:27015 (Edit: I forgot to mention that for some reason some of the map sounds don't work on this server..and that kinda takes away from the atmosphere...all the more reason to start putting it up on other servers
Screens: (I was too lazy to take new screens so these ones are old)
http://www.infosprite.com/members/W01f/dm_void0009.jpg
http://www.infosprite.com/members/W01f/dm_void0230.jpg
http://www.infosprite.com/members/W01f/dm_void_2.jpg
http://www.infosprite.com/members/W01f/dm_void_1.jpg
Posted by Finger on Thu Jan 13th 2005 at 1:04am
Ugh.. what a hassle. I think I would rather just teleport the props back to a few different locations, using the !activator method. Damnit, why cant the break/respawn thing work properly...Rarrrr!
Posted by Joe-Bob on Thu Jan 13th 2005 at 12:55am
? quoting Finger
Whats the trick??!!! I have a similar problem with my map.
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=153
This is the method I used a while back when I thought that my map would need it. I changed the layout slightly so that it isn't required now, but it works just fine.
Posted by Finger on Thu Jan 13th 2005 at 12:36am
Whats the trick??!!! I have a similar problem with my map.
Posted by W01f on Sun Jan 9th 2005 at 11:36pm
Thanks again for the comments
Mouse, I'll be releasing it in less than a week..be patient
And believe me, no one wants to play my map online more than me..(which
is surprising, you'd think I would get sick at the sight of my map
after staring at it for hours every day for an entire month...but nope.
can't wait to try some TDM on it.
As for physics objects, there are only a few in the map. Any more and you would be tripping over them constantly, which is no fun. They do come back after falling off the edge...I used sort of a trick for that.
Thanks again for the comments
Mouse, I'll be releasing it in less than a week..be patient
As for physics objects, there are only a few in the map. Any more and you would be tripping over them constantly, which is no fun. They do come back after falling off the edge...I used sort of a trick for that.
Posted by Myrk- on Sat Jan 8th 2005 at 11:32am
Doesn't look like theres any physbox items to chuck about the place tbh. Looks like a classic Quake 3 map for HL2. [addsig]
Posted by Dark|Killer on Sat Jan 8th 2005 at 7:28am
WOW, Nice map, I really like the atmosphere of this map..Awsome dude...Good luck in ur map and the contest

