returndm_Void by W01f


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Game: Half-Life 2: Deathmatch
Added Sat Jan 22nd 2005

Map Description

This map has a discussion topic which can be visited here

Should be a good competitive 1v1 map, and good for small team matches. 8 player DM will probably feel crowded.


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Discussion
0 starsPosted by DrGlass on Sat Jan 15th 2005 at 8:19pm

Looks nice, great sound, all around great envroment. I didn't get to play with anyone really but seems like a good small group layout.
0 starsPosted by SVIN on Sat Jan 15th 2005 at 2:10pm

Looks awesome but not so good gameplay though
0 starsPosted by Corona on Sat Jan 15th 2005 at 1:59pm

Cool
[author]
Posted by W01f on Sat Jan 15th 2005 at 3:05am

Mirror: http://www.kain-9.com/maps/HL2-maps/dm_void.zip

Alright, I'm releasing this a day early because I'm going to be busy tommorow. Everything you need to know should be in the Readme. If not I'd be happy to answer any questions.

I'd love to hear your thoughts about the map, specifically the gameplay. I did put a lot of thought into the (small) layout, and tried to place all the weapons/items as strategically as possible. So let me know how I did in that aspect, and let me know what I could have improved.

Right now it's only up on one server, with an 8 player max (which might actually be too many...but we'll see) Feel free to put it up on your own server.

IP: 66.148.239.44:27015 (Edit: I forgot to mention that for some reason some of the map sounds don't work on this server..and that kinda takes away from the atmosphere...all the more reason to start putting it up on other servers )


Screens: (I was too lazy to take new screens so these ones are old)
http://www.infosprite.com/members/W01f/dm_void0009.jpg
http://www.infosprite.com/members/W01f/dm_void0230.jpg
http://www.infosprite.com/members/W01f/dm_void_2.jpg
http://www.infosprite.com/members/W01f/dm_void_1.jpg
0 starsPosted by Finger on Thu Jan 13th 2005 at 1:04am

Ugh.. what a hassle. I think I would rather just teleport the props back to a few different locations, using the !activator method. Damnit, why cant the break/respawn thing work properly...Rarrrr!
0 starsPosted by Joe-Bob on Thu Jan 13th 2005 at 12:55am

? quoting Finger
Whats the trick??!!! I have a similar problem with my map.


http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=153
This is the method I used a while back when I thought that my map would need it. I changed the layout slightly so that it isn't required now, but it works just fine.
0 starsPosted by Finger on Thu Jan 13th 2005 at 12:36am

Whats the trick??!!! I have a similar problem with my map.

[author]
Posted by W01f on Sun Jan 9th 2005 at 11:36pm

Thanks again for the comments

Mouse, I'll be releasing it in less than a week..be patient And believe me, no one wants to play my map online more than me..(which is surprising, you'd think I would get sick at the sight of my map after staring at it for hours every day for an entire month...but nope. can't wait to try some TDM on it.

As for physics objects, there are only a few in the map. Any more and you would be tripping over them constantly, which is no fun. They do come back after falling off the edge...I used sort of a trick for that.
0 starsPosted by Myrk- on Sat Jan 8th 2005 at 11:32am

Doesn't look like theres any physbox items to chuck about the place tbh. Looks like a classic Quake 3 map for HL2. [addsig]
0 starsPosted by Dark|Killer on Sat Jan 8th 2005 at 7:28am

WOW, Nice map, I really like the atmosphere of this map..Awsome dude...Good luck in ur map and the contest [addsig]
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