returndm_Void by W01f


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Game: Half-Life 2: Deathmatch
Added Sat Jan 22nd 2005

Map Description

This map has a discussion topic which can be visited here

Should be a good competitive 1v1 map, and good for small team matches. 8 player DM will probably feel crowded.


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Discussion
0 starsPosted by Cassius on Sat Jan 8th 2005 at 5:46am

How are you going to keep physical objects on the structure?

[addsig]
0 starsPosted by Mouse on Sat Jan 8th 2005 at 5:32am

Aye, the maps can be submitted if they are released after December 1st.

I don't feel that Valve would be prejudiced towards maps that are released before the contest, a good map is a good map. Plus, the fact that there are so few good maps out there (althought this has changed a little over the last week with a whole slew of map releases) brings a need for the release of these maps. I released my map on the 1st of January, sent it in the mail on the 5th. I'm glad I did it, because it is a great feeling to see it on multiple servers at a time.

One of the best parts about mapping is being able to play your map with other people afterwards. I don't understand how people can sit on a map, especially one that looks as good as yours. It would drive me nuts.

If you don't want to release it, you could always send me a copy because I really want to look through it (I love artcore style maps).




[author]
Posted by W01f on Sat Jan 8th 2005 at 12:38am

? quote:
The fact that the rules explicity state it is NOT to have been released before kinda gives that vibe, yeah!


The rules state that it can't have been released before December 1st.

satchmo, thanks a lot man Comments like that are part of why I love mapping.
0 starsPosted by G.Ballblue on Fri Jan 7th 2005 at 2:32am

I sooooo love that fog effect on that bridge. It looks a bit like the prison bridge in Resident Evil Code Veronica!
0 starsPosted by Jinx on Thu Jan 6th 2005 at 11:51pm

Not sure about the gameplay, but it sure -looks- interesting. a more detailed skybox, and more interesting textures could help bring it to life a little, though. oh, and if you haven't already be sure to add some eerie wind or other ambient sounds smiley
0 starsPosted by satchmo on Thu Jan 6th 2005 at 9:38pm

I can see how you've spent three days perfecting lighting. Your hard work shows, and it really paid off.

I commend you for being unique and create a map that's not the typical HL2 theme. There are so many other maps along that line already, and it's refreshing to see something completely different.

It takes courage and individuality to accomplish a feat like this (plus lots of talent).

[addsig]
0 starsPosted by ReNo on Thu Jan 6th 2005 at 9:35pm

The fact that the rules explicity state it is NOT to have been released before kinda gives that vibe, yeah!
[addsig]
[author]
Posted by W01f on Thu Jan 6th 2005 at 9:22pm

Ok, I think I'm going to release it on the 15th.

I'm a little worried that they might be prejudice against maps that have already been released though..
0 starsPosted by Lan on Thu Jan 6th 2005 at 9:36am

sweet [addsig]
0 starsPosted by Mouse on Thu Jan 6th 2005 at 9:22am

You saw my comments on the Steam forums.

I dunno, the contest rules say that maps will be judged three things, one of which is artistic merit. You may have a chance at winning if your map plays as well as it looks.


Also, for god's sake release the thing already!!
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