Posted by fishy on Tue Jan 11th 2005 at 11:43am
what stands out a lot, especially the building in the center of the first pic, is the amount of intact windows in a building that has been otherwise devastated. [addsig]
Posted by Orpheus on Fri Jan 7th 2005 at 1:03pm
True, but look above this, it already looks like a thread. <br> <br>still, its your call ol man
Posted by Yak_Fighter on Fri Jan 7th 2005 at 10:54am
Orph, I'd rather wait until I have a playable beta before posting the thread as it makes critiquing easier.
Orph, I'd rather wait until I have a playable beta before posting the thread as it makes critiquing easier.
Posted by Orpheus on Fri Jan 7th 2005 at 10:51am
A bit touchy are we Mr. Smith? :P <br> <br>why is it of late, these maps are not making it into the maps forums were work-in-progress shots can be posted and commented on? <br> <br>i'd have figured by now that it was the obvious location to have a conversation. *shrugs* <br> <br>i actually enjoyed the shots with the green lines, what an odd texture
Posted by Yak_Fighter on Fri Jan 7th 2005 at 10:37am
Woah woah, I wasn't offended at all. I appreciate the harshness, as I get too enamored with my creations and fail to make changes when needed. I always want the truth about my maps. I don't want a bunch of people rubber stamping my maps as above average because of my name (haha like that even happens)
Woah woah, I wasn't offended at all. I appreciate the harshness, as I get too enamored with my creations and fail to make changes when needed. I always want the truth about my maps. I don't want a bunch of people rubber stamping my maps as above average because of my name (haha like that even happens)
Posted by Agent Smith on Fri Jan 7th 2005 at 10:30am
I also appreciate you putting me in my place ;D. Sorry mate, thought you'd want truthful commentary, didn't mean to come across so harsh. I just figured that the texturing, particularly in the first pic, was repeated too much. Also that you could probably afford to place some more props to enhance the realism of the scenario, as it seams really empty at the moment. Lighting will definately improve the situation though. Please forgive me if I gave any offense.
Posted by Yak_Fighter on Fri Jan 7th 2005 at 3:26am
I can always rely on the Snarkpit to put me in my place
I'm glad I never get any serious 'this is awesome' comments, cause then I'd release substandard work.
<br>
<br>Now I'll go blow up sections of this map and redo it to make it look better.
I can always rely on the Snarkpit to put me in my place
Posted by Agent Smith on Thu Jan 6th 2005 at 11:49pm
The basic structure is looking pretty good, but at the moment the texturing and detail is pretty bland and almost non-existent. No offence Yak, but at the moment I wouldn't class this as your best work. If this is all the detail you are doing then make sure the lighting is really spectacular, because that will certainly make or break it.
Posted by satchmo on Thu Jan 6th 2005 at 7:12pm
Looking impressive, and I can imagine the gameplay must be interesting as well. <br> <br>What about adding some wrecked cars on the streets? They provide covers and potential spots for weapon spawning. <br> <br>I would also experiment with light_environment a bit. I believe it could enhance the atmosphere of the map. What about rain?
Posted by Paladin[NL] on Thu Jan 6th 2005 at 11:54am
Try to fill up those floors if you can...they look a bit empty. Other then that looks swell, as usuall


