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1 rating / 5 stars
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1 rating
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Game: Half-Life 2: Deathmatch
Added Sun Mar 6th 2005
Updated Wed Mar 24th 2010

Map Description

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This is the spiritual successor to my first HLDM map Torque and also my competition entry. The layout is basically the same but of course it looks radically different. I'm very pleased with the way I managed to keep to the original design so well while still updating it to look alot better.



The theme is pretty simple. We've got a section of City 17 that's been fought over by the resistance and the Combine for quite some time. The connectivity and flow was always my favorite aspect of Torque, and I think I did a pretty good job of recapturing that for this map. There's plenty of pathways to get to where you need to go and some nice vertical play. The map is probably large enough to handle 20 or so players, but due to the compact and open nature of the map it could provide a good game with even 4 players. I'd suggest 12.


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Discussion
0 starsPosted by Orpheus on Thu Jan 6th 2005 at 1:27am

Joe, i know you favor the name, but consider a new one. yeah i know i used Deja Vu twice, but i was dumb for doing so. #1 took thunder away from #2. it was a good map, no one seemed to notice. <br> <br>/ 2 cents
0 starsPosted by Leperous on Wed Jan 5th 2005 at 11:33pm

[/lowiq] It's looking good, but try to avoid blocky right-angled buildings everywhere if you can, and whack in some giant Combine barricades! Check out the DM Overwatch match as a guide to making this sort of level...
0 starsPosted by pepper on Wed Jan 5th 2005 at 10:02pm

Call it torque 2
0 starsPosted by Junkyard God on Wed Jan 5th 2005 at 8:16pm

Looks pretty nice tbh smiley and fun smiley
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