returntwo_towers by dahl
two_towers


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unrated
unrated
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4368 views
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Game: Half-Life 2: Deathmatch
Added Thu Jan 6th 2005

Map Description

This map has a discussion topic which can be visited here

Its my first map and I just want to get it hosted.


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Discussion
0 starsPosted by Yak_Fighter on Thu Jan 6th 2005 at 10:53pm

First off I'd like to thank Dahl for including the .prt, .vmf, and .vmx files. I don't know what I'd do without them! These have no business being zipped with the map and their presence is probably the ultimate sign of a clueless mapper. I should have known better and stopped right there, but I decided to bravely push on and load up the map. Boy did I ever regret it. <br> <br>The first thing I noticed was the 3d skybox, which was covered in that lovely purple and black checkerboard texture, signifying that there are missing textures. It's supposed to send a message to the mapper that something's wrong, not serve as a ground texture. This skybox consisted of some terrible displacement hills and wasn't clipped off, so I managed to jump into the void. The next thing I noticed was that my framerates were in the teens, probably because either VIS wasn't run or there were a bunch of unfixed leaks. The map is absolutely huge, with gigantic towers and one big ass building. There was a litany of other errors and problems, from lighting errors and small gaps between brushes to tons of powerful weapons next to each other and about 30 explosive barrels bunched into a corner of the outside area. There are two towers (!) that have ladders that must be about 3000 units long, but at least they work properly, which is something that can't be said about many other maps. Once you reach the top you're treated to some awful colored lighting, and you'll probably want to just jump into the skybox at this point. I'd rather not go on.<br /><br /><b>Verdict</b><br /><br />Download this and you'll feel much better about your own mapping skills.
0 starsPosted by Yak_Fighter on Thu Jan 6th 2005 at 10:53pm

First off I'd like to thank Dahl for including the .prt, .vmf, and .vmx files. I don't know what I'd do without them! These have no business being zipped with the map and their presence is probably the ultimate sign of a clueless mapper. I should have known better and stopped right there, but I decided to bravely push on and load up the map. Boy did I ever regret it. <br> <br>The first thing I noticed was the 3d skybox, which was covered in that lovely purple and black checkerboard texture, signifying that there are missing textures. It's supposed to send a message to the mapper that something's wrong, not serve as a ground texture. This skybox consisted of some terrible displacement hills and wasn't clipped off, so I managed to jump into the void. The next thing I noticed was that my framerates were in the teens, probably because either VIS wasn't run or there were a bunch of unfixed leaks. The map is absolutely huge, with gigantic towers and one big ass building. There was a litany of other errors and problems, from lighting errors and small gaps between brushes to tons of powerful weapons next to each other and about 30 explosive barrels bunched into a corner of the outside area. There are two towers (!) that have ladders that must be about 3000 units long, but at least they work properly, which is something that can't be said about many other maps. Once you reach the top you're treated to some awful colored lighting, and you'll probably want to just jump into the skybox at this point. I'd rather not go on.

Design


Gameplay


Verdict
Download this and you'll feel much better about your own mapping skills.

Pros
The ladders seemed to work...

Design
Everything else!
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