Posted by 417 on Sat May 7th 2005 at 6:29am
We run this map in our servers rotation and it overall a great map. I would recommend it for anyone who likes to play on CTF maps.
Posted by MagicTMP on Tue Jan 11th 2005 at 2:00am
Play it here:
PC Zone HL2 [Teamplay] - 213.208.119.230:27055
Lamertamers HL2 CTF - 212.112.186.18:27015
{SAS}Clan Server #3 206.51.226.192:27016
just to name a few.
Play it here:
PC Zone HL2 [Teamplay] - 213.208.119.230:27055
Lamertamers HL2 CTF - 212.112.186.18:27015
{SAS}Clan Server #3 206.51.226.192:27016
just to name a few.
Posted by MagicTMP on Mon Jan 10th 2005 at 6:24am
his tutorial is very basic. i will be releasing a vmf of the exact scenario (along with the HUD scoreboard, end game scenario, team based spawning, and glows around the balls). everything related to the ctf gameplay in my map.
and sry... no changes can be made since this is final. i had lots of input from the various beta testers of the map, but i guess some stuff slipped by :/...
his tutorial is very basic. i will be releasing a vmf of the exact scenario (along with the HUD scoreboard, end game scenario, team based spawning, and glows around the balls). everything related to the ctf gameplay in my map.
and sry... no changes can be made since this is final. i had lots of input from the various beta testers of the map, but i guess some stuff slipped by :/...
Posted by painkiller on Mon Jan 10th 2005 at 4:12am
? quoting Tracer Bullet
Any chance of doing a tutorial on how you created the CTF gameplay? That would be sweet!
Kusa has made a HL2DM CTF map and has included an example .vmt using the CTF logic source in the zip file.
http://hp.vector.co.jp/authors/VA011095/hl2/tdm_2fort_b3.zip
Posted by Tracer Bullet on Mon Jan 10th 2005 at 3:07am
Looks very cool!
I only have a few comments. In your second shot, the cavern seems a bit too square. I'd suggest vaulting the ceiling a bit and rounding the corners. In the third shot, it seems to me that the light fixtures you have do not support the amount of red light in the room. I'd suggest more sources, and dimmer lights.
Any chance of doing a tutorial on how you created the CTF gameplay? That would be sweet!
[addsig]

