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Game: Half-Life 2: Deathmatch
Added Wed Mar 9th 2005

Map Description

This map has a discussion topic which can be visited here

Obviously designed after the Ravenholm section of HL2, I built this map for Valve's mapping competition. Even though I did recreate one of the sections of this map directly after the original Ravenholm, 80% of the map is originally designed by myself.

Additional screenshots are posted in the forum.


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Discussion
0 starsPosted by Mikee on Mon Jan 17th 2005 at 6:17am

WoW....this is really an excellent map. I started running it on my [K-9] Kibbles and Bits! HL2 TDM 16 person server, and people love playing it. It is one of the few larger maps that runs great without any lag even in a full 16 person server. That is also one of the best traps I have ever seen in any map. <br> <br>Congratulations! I made a new topic post about the map on the steam forums.
0 starsPosted by SmeTskE on Sun Jan 16th 2005 at 12:13am

It's a bug with the Source engine when you ALT-TAB outside the game, some textures look pink I had it a couple of times before too. Nothing to worry about imho.

Looks pretty nice too!! Keep it up
GrTz
[author]
Posted by KornyBizkit on Sat Jan 15th 2005 at 5:41pm

good question, theyre not pink for me.
0 starsPosted by SVIN on Sat Jan 15th 2005 at 2:13pm

It looks like that place with much zombies in hl2 (think its named ravenholm) and thats the best part of hl2 great work keep it up
0 starsPosted by Leperous on Sat Jan 15th 2005 at 10:17am

Why are those windows pink? Looks like a buildcubemaps is needed...
0 starsPosted by Joe-Bob on Sat Jan 15th 2005 at 2:56am

I know you put a final version out, but it's extremely easy to gravity-gun jump behind one of the houses and into the scenery. I could even see someone stacking crates and climbing in without too much trouble.


0 starsPosted by Junkyard God on Fri Jan 14th 2005 at 4:31pm

Top class m8, realy good smiley i'll defenatly play this when i get my new pc ^^
0 starsPosted by WatchDog on Fri Jan 14th 2005 at 4:01am

Looks just like ravenholm
0 starsPosted by Orpheus on Tue Jan 11th 2005 at 12:37pm

Nice.. very nice.
0 starsPosted by Vassago5kft on Tue Jan 11th 2005 at 3:16am

The brush work looks really nice. I think the overall ambient lighting is a big too bright though. It's making your spotlights get really washed out. If you bring the overall brightness down a few notches, I think it'd look a lot better.
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