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Game: Half-Life 2: Deathmatch
Added Wed Mar 9th 2005

Map Description

This map has a discussion topic which can be visited here

Obviously designed after the Ravenholm section of HL2, I built this map for Valve's mapping competition. Even though I did recreate one of the sections of this map directly after the original Ravenholm, 80% of the map is originally designed by myself.

Additional screenshots are posted in the forum.


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Discussion
0 starsPosted by Perin on Tue Jan 11th 2005 at 2:58am

Final product turned out nice Warfle. Glad we could help eachother out during this competition. Best of luck to you. <br> <br>Thank you, again... <br>-Tyler Perin
0 starsPosted by Cassius on Tue Jan 11th 2005 at 12:27am

I would have said 'empty', but I realize that isn't the appropriate term, because the lack of objects everywhere does not make the map worse. I would almost call it minimalism. It's about the level of complexity of the current official maps.

[addsig]
0 starsPosted by Crackerjack on Tue Jan 11th 2005 at 12:25am

Agreed im eager to play.. but it seems to be missing the umph in the screenies.. but i hope it is in gameplay cause this is nice. [addsig]
0 starsPosted by Sacuni on Tue Jan 11th 2005 at 12:14am

One of the best maps i've seen so far smiley
0 starsPosted by ReNo on Tue Jan 11th 2005 at 12:08am

Indeed that is looking quite lovely. Lighting works very well with your architecture if you ask me
[addsig]
0 starsPosted by Cassius on Tue Jan 11th 2005 at 12:06am

Lookin' good. Don't have any real criticism to suggest. I'd say that out of all the maps I've seen so far, this is the most likely to win the contest, because it has a theme that is not only solid and well executed but also dead-on to a portion of HL2SP.
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