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3 ratings / 5 stars
3 ratings / 5 stars
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3 ratings
26375 views
3574 downloads
Game: Half-Life 2: Deathmatch
Added Sun Apr 10th 2005
Updated Fri Feb 18th 2011

Map Description

This map has a discussion topic which can be visited here

The map is based on an island off the coast of City17. Smaller than it looks. For the Valve mapping contest.

Map download here:
http://maze5.net/wp-content/uploads/dm_island17.zip

I have also released the source .vmf file for public use, which you can download here:
http://maze5.net/wp-content/uploads/dm_island17_vmf.zip

I mainly intend this source file to be a teaching tool for helping mappers learn how I achieved certain effects. However, feel free to use this source as you see fit. If you want to include parts of Island17 in your map, that is OK. Just give credit where credit is due.

Map listing on my personal website here:
http://maze5.net/?page_id=329


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Discussion
0 starsPosted by Myrk- on Tue Jan 11th 2005 at 1:18pm

You mean far cry? I wanna make maps like that for HL2, but all foliage in HL2 is dead, damn foliage. [addsig]
5 starsPosted by Orpheus on Tue Jan 11th 2005 at 1:03pm

with all these beach maps, someone could make a mint off of some sea weed props..

BTW, beaches have trash on them too. a few pop bottles or plastic bags..

/ 2 cents

[addsig]
0 starsPosted by Adam Hawkins on Tue Jan 11th 2005 at 12:45pm

Count me in too If i'm around for your organised playtest i'll gladly help out - and if not, like ReNo said, i'd still be more than willing to have a run around the map for you. [addsig]
0 starsPosted by fishy on Tue Jan 11th 2005 at 12:06pm

an island with a lighthouse was something that i'd been thinking of for a DM map too.

maybe some of the driftwood static props and an old boat or something could help hide some of the bad texture alignments on the beach, as well as offer some cover and somewhere to hide weapons/ammo, in what is a very open area of your map.

[addsig]
0 starsPosted by Oski on Tue Jan 11th 2005 at 11:51am

I Like the "small island" setting. It makes me want to frag =). You map looks very good on the pics. Maybe you could make the light_environment emitt some more interesting light. Perhaps a darker light and add more light fixtures allover the map. Good job!
0 starsPosted by Perin on Tue Jan 11th 2005 at 4:04am

I like the island idea. Looks good except that it seems really bright or there is no angled shadows. It seems that the light_env is facing directly down.
0 starsPosted by SuperCobra on Tue Jan 11th 2005 at 3:49am

Light house looks nice dont change it.
5 starsPosted by Orpheus on Tue Jan 11th 2005 at 2:44am

Gonna let me get my hands on this before you finish mazeman?
0 starsPosted by Cassius on Tue Jan 11th 2005 at 2:17am

I would really have to see more of the map before I judge. This one is leaning more towards 'empty' than 'simple', though that can be forgiven because of the scope of the map. Take shots of some of the more interesting areas, like that bridge place.

I volunteer to playtest as well.

Ah, if only Valve had made a rock-to-grass texture that actually tiles with another grass texture.

2317 starsPosted by ReNo on Tue Jan 11th 2005 at 2:11am

Looks like you have some grass coming out of a stone step in that last shot, which looks a bit odd to me. I also agree with Gwil's point that the rock prop looks odd sat there on the beach, especially considering people seem to have built a little boathouse or something right where it is blocked by said rock.

Looks like a nice map, though perhaps a little dull in terms of lighting. Your displacements also look a bit simple, particularly in the second shot. Best of luck in the contest though, I'd certainly be up for having a run about and making suggestions though couldn't commit to an actual organised playtest.
[addsig]
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