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Game: Counter Strike Source
Added Sun Jan 16th 2005

Map Description

This map has a discussion topic which can be visited here

This is a remake of the map "cs_siege" (otherwise known as Canyon Siege) for the first Counter-Strike. This is an attempt to show the potential and quality in Source map-making and, personally, this was one of my favorite maps for Counter-Strike. This map is a cooperative project between myself and MeCubed.


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0 starsPosted by (-[PREDATOR]-) on Tue Dec 13th 2005 at 5:58pm

First of all the desert valleys are good made. There are many models (props), so it's also detailed. But there is a problem with FPS on this map. I think it's need areoportals. But without that map is very nice.
0 starsPosted by HeeroYuy on Thu Feb 17th 2005 at 4:20pm

It looks good, but i think it needs some optimization. I would reccomend areaportals, occluders, and things. Also make sure you've got efficient brushwork. It looks very good though. Just don't forget that you're also engineering something to be playable on most user's machines.
0 starsPosted by dackz on Thu Jan 20th 2005 at 8:33pm

It looks great, but it's completely unplayable. My FPS drops really badly on this map, but I have no problems with other maps. <br> <br>If that were fixed I'd say it'd be pretty much perfect :.
0 starsPosted by Vassago5kft on Sun Jan 16th 2005 at 11:55pm

Now that is looking good. I'm glad to see that soo many people are making faithfull recreations of these classic CS maps.
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