BunkerWars


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Game: Half-Life 2: Deathmatch
Added Sat Jan 29th 2005

Map Description

This map has a discussion topic which can be visited here

BunkerWars is a map set in the mountains, with two bases facing each other. There are two bunkers that you can hide in, one containing a crossbow; the other an RPG. There are two fortifications, nice to stop and hide when running across the battlefield. There is also a pair of sniper platforms, hit the button and the platform goes up for 60 seconds, when it is up in the air you can push it around with your gravity gun. The bases have spawn rooms, which helps you fight spawn camping by letting you organize your team. The bunkers and bases are connected by tunnels, on the exit of each tunnel is a door that can only be opened/closed from the outside. All of this creates several ways to get to the enemy base, and many places where to fight (in the tunnels, in the air, in bunkers, in bases, etc.)


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Discussion
0 starsPosted by viper5k on Mon Jan 31st 2005 at 10:12am

Got a glitch in the 4th picture
[author]
Posted by Bobv on Sat Jan 29th 2005 at 8:05pm

Update: Map finished, feel free to download, comment, review, etc.
0 starsPosted by viper5k on Fri Jan 21st 2005 at 12:38am

Nice im makin a map just like yours its a counter-strike source but its more of a Fort not much of bunkers but mine is kinda like yours
0 starsPosted by TMA-2 on Thu Jan 20th 2005 at 8:04pm

Holy tiling Batman! (on the mountains/hills in the skybox)
[author]
Posted by Bobv on Thu Jan 20th 2005 at 12:15am

Got a different texture for mountains, file is now downloadable if you want to see and/or play it - see link above!
0 starsPosted by SVIN on Wed Jan 19th 2005 at 8:24pm

The mountain texture really sux hehe cool map over all
[author]
Posted by Bobv on Wed Jan 19th 2005 at 4:09am

HmmMmm you have a very good point :/


Im pretty happy with it considering it's my first map, i might unofficialy scrap it - there are only a few things i'd like to change, and then get started on a new map....
0 starsPosted by Tracer Bullet on Wed Jan 19th 2005 at 4:07am

Honestly. I say scrap it and try again. It's too open, it's too flat, the "mountains" look like like they were made in a giant sand box, the buildings are blocky inside and out... It's really not bad for a first, second, or even third try, but nonetheless unworthy as it stands.

If the theme you want is two bases separated by a swath of open terrain, make the terrain interesting. Have you ever seen real mountains? Why would there be two enemy bases within easy sight of one another? None of it makes any sense. What you have is UT style arena gameplay for which HL2DM weapons and dynamics are wholly unsuited!

I think you could infinitely improve this concept if you placed a ridge between the two bases with trenches, tress, and various terrain convulsions that would make getting from one place to the other more interesting than walking across a parking lot.

[addsig]
[author]
Posted by Bobv on Wed Jan 19th 2005 at 3:29am

? quote:
Fix ... the ... mountains

Remember?:

? quote:
Scale up the textures and read the tutorial on Displacements to learn about the alphas


sorry i thought i fixed them (^_^)
0 starsPosted by Crono on Wed Jan 19th 2005 at 3:26am

Fix ... the ... mountains

Remember?:

? quote:
Scale up the textures and read the tutorial on Displacements to learn about the alphas
[addsig]
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