Update: Map finished, feel free to download, comment, review, etc.
Posted by viper5k on Fri Jan 21st 2005 at 12:38am
Nice im makin a map just like yours its a counter-strike source but its more of a Fort not much of bunkers but mine is kinda like yours
Posted by TMA-2 on Thu Jan 20th 2005 at 8:04pm
Holy tiling Batman! (on the mountains/hills in the skybox)
Got a different texture for mountains, file is now downloadable if you want to see and/or play it - see link above!
Posted by SVIN on Wed Jan 19th 2005 at 8:24pm
The mountain texture really sux hehe cool map over all
HmmMmm you have a very good point :/
Im pretty happy with it considering it's my first map, i might unofficialy scrap it - there are only a few things i'd like to change, and then get started on a new map....
Posted by Tracer Bullet on Wed Jan 19th 2005 at 4:07am
Honestly. I say scrap it and try again. It's too open, it's too flat, the "mountains" look like like they were made in a giant sand box, the buildings are blocky inside and out... It's really not bad for a first, second, or even third try, but nonetheless unworthy as it stands.
If the theme you want is two bases separated by a swath of open terrain, make the terrain interesting. Have you ever seen real mountains? Why would there be two enemy bases within easy sight of one another? None of it makes any sense. What you have is UT style arena gameplay for which HL2DM weapons and dynamics are wholly unsuited!
I think you could infinitely improve this concept if you placed a ridge between the two bases with trenches, tress, and various terrain convulsions that would make getting from one place to the other more interesting than walking across a parking lot.
[addsig]Remember?:
sorry i thought i fixed them (^_^)
Posted by Crono on Wed Jan 19th 2005 at 3:26am
Fix ... the ... mountains
Remember?:


