BunkerWars


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Game: Half-Life 2: Deathmatch
Added Sat Jan 29th 2005

Map Description

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BunkerWars is a map set in the mountains, with two bases facing each other. There are two bunkers that you can hide in, one containing a crossbow; the other an RPG. There are two fortifications, nice to stop and hide when running across the battlefield. There is also a pair of sniper platforms, hit the button and the platform goes up for 60 seconds, when it is up in the air you can push it around with your gravity gun. The bases have spawn rooms, which helps you fight spawn camping by letting you organize your team. The bunkers and bases are connected by tunnels, on the exit of each tunnel is a door that can only be opened/closed from the outside. All of this creates several ways to get to the enemy base, and many places where to fight (in the tunnels, in the air, in bunkers, in bases, etc.)


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[author]
Posted by Bobv on Wed Jan 19th 2005 at 3:16am



Updated map, Updated screenshots - still no hosting :O


note the support beam/ladders/siege ladder things come down - some are down in a screenie - i love em
[author]
Posted by Bobv on Wed Jan 19th 2005 at 2:54am

Thanks for the responces <br> <br>Im adding some stuff to fill up the spaces <br>Im fixing minor things <br>I got a 3d skybox set up with much prettier mountains <br>getting stuff to fill up the open space a little smiley
0 starsPosted by viper5k on Wed Jan 19th 2005 at 1:52am

I like it but its to open cause people arent gonna wanna run for five minutes think about makin it a bit smaller
0 starsPosted by RaPtoR on Tue Jan 18th 2005 at 9:47pm

Hmm, why not use displacement on the ground? I realy dont like the mountains (to pointy and square), use beter displacement on them. That's a realy powerful tool to make maps look good. I can clearly see a skybox leak on the screnshot, you should fix it. A 3d skybox would look realy good, read the tutorials to find out how to make one. Some cool lights would be great too, remember, they look best at night/dawn ;D. More obstacles on the field would also improve gameplay a lot. The map is a good idea tough, but it realy needs some more architecture.
0 starsPosted by DrGlass on Sun Jan 16th 2005 at 11:34pm

work on displacment and add some props between the bunkers to break up the texture on the ground.
0 starsPosted by Myrk- on Sun Jan 16th 2005 at 11:21pm

Double post...

[addsig]
0 starsPosted by Myrk- on Sun Jan 16th 2005 at 11:21pm

Scale up the textures and read the tutorial on Displacements to learn about the alphas... And whats with the giant Dog? [addsig]
[author]
Posted by Bobv on Sun Jan 16th 2005 at 10:44pm

I'm working on it...

made better mountains

made the support beam thingies on the bases come down and can be used to go up to the top of the base, or to kill yourself with

making sniper platforms - hit a button and it goes up and hangs in the air for a minute, has doors on the bottom that open to bomb stuff! with.. grenades?
0 starsPosted by habboi on Sun Jan 16th 2005 at 5:38pm

Theres a hole on the right and there a little better [addsig]
[author]
Posted by Bobv on Sun Jan 16th 2005 at 3:46pm

I tried to improve the mountains


are they any better?


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