returndm_district 33 by ultranew_b
dm_district 33


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Game: Half-Life 2: Deathmatch
Added Sun Jan 16th 2005

Map Description

This map has a discussion topic which can be visited here

Hey guys, Finally releasing my level dm_district33 to the public. It has not been tested online, but I would imagine its best suited to 6-8 players. This was my first serious attempt at a hammer map. More info included with the .rar file.

More Screens:

<A HREF="http://img156.exs.cx/img156/1931/ultranewbdistrict3305.jpg" TARGET="_blank">http://img156.exs.cx/img156/1931/ultranewbdistrict3305.jpg</A>

<A HREF="http://img156.exs.cx/img156/5716/ultranewbdistrict3306.jpg" TARGET="_blank">http://img156.exs.cx/img156/5716/ultranewbdistrict3306.jpg</A>

<A HREF="http://img156.exs.cx/img156/994/ultranewbdistrict3308.jpg" TARGET="_blank">http://img156.exs.cx/img156/994/ultranewbdistrict3308.jpg</A>

<A HREF="http://img156.exs.cx/img156/1295/ultranewbdistrict3307.jpg" TARGET="_blank">http://img156.exs.cx/img156/1295/ultranewbdistrict3307.jpg</A>

<A HREF="http://img156.exs.cx/img156/4700/ultranewbdistrict3309.jpg" TARGET="_blank">http://img156.exs.cx/img156/4700/ultranewbdistrict3309.jpg</A>

<A HREF="http://img156.exs.cx/img156/7260/ultranewbdistrict3310.jpg" TARGET="_blank">http://img156.exs.cx/img156/7260/ultranewbdistrict3310.jpg</A>

<A HREF="http://img156.exs.cx/img156/362/ultranewbdistrict3312.jpg" TARGET="_blank">http://img156.exs.cx/img156/362/ultranewbdistrict3312.jpg</A>

<A HREF="http://img156.exs.cx/img156/2449/ultranewbdistrict3313.jpg" TARGET="_blank">http://img156.exs.cx/img156/2449/ultranewbdistrict3313.jpg</A>


Hope you like it !! It is a pleasure working with this engine !smiley


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Discussion
0 starsPosted by viper5k on Mon Jan 17th 2005 at 10:18pm

Damn dude good job.Lol for a second i thought it wasnt a game cause it looked so good Very nice job
0 starsPosted by Inflatable on Mon Jan 17th 2005 at 4:00pm

I agree with hambeater.. Things that need fixing: <br> <br>1. spawnpoints <br>2. more weapons <br>3. fps performance optimasation <br>4. hole in map that allows people to go off the map (see screenies) <br> <br><a href="http://www.bigbear.cistron.nl/dm_district330000.jpg" target="_blank">http://www.bigbear.cistron.nl/dm_district330000.jpg</a> <br><a href="http://www.bigbear.cistron.nl/dm_district330001.jpg" target="_blank">http://www.bigbear.cistron.nl/dm_district330001.jpg</a> <br> <br>Fix these things, and you have a winner.. Atm I give it an 8 because of the things that need fixing..
0 starsPosted by Leperous on Mon Jan 17th 2005 at 12:45pm

It's pretty good, but has a few problems-

  • As already stated it seems like there's only one player start? Though maybe that's my maxplayers 1 setup...
  • Weapon & item placement is, quite frankly, crap- there's very little of it around!
  • The layout needs some working on. Too many fiddly roof ledges, and the sewers seem pointless.
  • The ambient busy city sound is wrong for your empty, quiet map. It should either be a quiet, windy, deserted sound, or there should be "life" visible outside- e.g. the train should be running
  • One of your cars can be picked up with the grav gun, and the others can't be pushed by it (ragdoll stylee, like in all the other Valve maps)
0 starsPosted by ReNo on Mon Jan 17th 2005 at 12:17pm

LOL ham I have used it though not very much. I applied for a job in my uni a couple of years ago and the project was using the original unreal engine, so I learnt the basics in UT2003. In many ways it is superior to hammer, but personally, being far better versed in hammer, I find that more to my liking. If I had learnt UnrealEd first, I would almost certainly prefer that.
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0 starsPosted by hambeater on Mon Jan 17th 2005 at 10:48am

Have you tried to actually test it with people yet? I think you only have one spawn point, which needless to say is a problem. Oh and ReNo, have you ever actually used UnrealEd? It rocks Hammer into the stone age, which is about when Hammer was developed...
0 starsPosted by hambeater on Mon Jan 17th 2005 at 10:45am

First thing, if the Source engine were just designed for artistic creation, your map would be one of the best works of art I've ever seen. It is really quite well done. The thing is, HL2DM maps are for deathmatch, and your map has no guns! Just like a lot of other maps released on this site, if people played your map it would just turn into a SMG and gravgun brawl which gets old fast. A more signifigant error in your map, however, and I believe you must already know this, is the fact that you only have one spawn point. I did this too in my map I submitted to the contest because I put down info_player_start where I needed info_player_deathmatch, maybe that was your mistake too? Anyway if you fix the spawn problem and put in some more guns, your map would really kick ass. Good job.
0 starsPosted by G.Ballblue on Sun Jan 16th 2005 at 10:09pm

G'ah! The city quality of this belongs in a swat game, like Rainbow Six 3 or something!

It looks spectacular for a city map

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[author]
Posted by ultranew_b on Sun Jan 16th 2005 at 7:22pm

ATM i'm looking for another host, should have this remedied shortly. Will post a link very soon, sorry 'bout this. PAF seems to be having some troubles atm.

Reno, this was entered into the contest. I paid a small fortune to have it shipped via courier.

Download from PAF :

http://downloads.punkassfraggers.com/index.php?direction=&order=&directory=HL2DM%20Files/Official%20Valve%20Map%20Contest%20Entries&

0 starsPosted by Cassius on Sun Jan 16th 2005 at 6:59pm

This map owns. I also like your screenshot style, it kinds of adds to the theme in a way.
0 starsPosted by ReNo on Sun Jan 16th 2005 at 6:15pm

Likewise, but I'm not sure if thats a surprise which such an extraordinarily long URL
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