Posted by Juim on Mon Jan 24th 2005 at 12:56pm
I cant get the map to run right,and forgive me for being such a noob, but there was no text file with the zip. Where do I put the skybox files?. I tried creating a folder called dm_tribute, then just tribute, then no folder at all, just placed them in materials, but I still just get the endless mirroring when I run around the map.Looks trippy,but I cant tell untilI get it installed right.
Posted by mfg on Mon Jan 24th 2005 at 10:11am
Well i like the lambda to hurt people ... that hopefully prevents them from camping at the rocket launcher ... but maybe i'll change the lambda from func_rotate to a physic-entity ... <br> <br>you said that some platforms have bugs ? please send me some screenhots i have no idea which you mean !?
Well i like the lambda to hurt people ... that hopefully prevents them from camping at the rocket launcher ... but maybe i'll change the lambda from func_rotate to a physic-entity ... <br> <br>you said that some platforms have bugs ? please send me some screenhots i have no idea which you mean !?
Posted by 2dmin on Mon Jan 24th 2005 at 9:19am
It feels great, once it's released I'm going to play it with my friends
Posted by ReNo on Sun Jan 16th 2005 at 8:56pm
I think I'd need to test it to see how the flow works, the screenshots are quite confusing and busy which makes it hard to picture the connectivity. Are you planning on releasing a beta version at some point?
Posted by mfg on Sun Jan 16th 2005 at 8:37pm
Oh Reno, <br> <br>gravity is normal ... most platforms are close enough and some parts are coverd with invisible surfaces ... so there is no need to jump on that map ...
Oh Reno, <br> <br>gravity is normal ... most platforms are close enough and some parts are coverd with invisible surfaces ... so there is no need to jump on that map ...
Posted by alba on Sun Jan 16th 2005 at 8:31pm
Wow, nice work there, yep platform was completely original as a concept this one is in the same way but its not quite the same, anyways. I like, keep up the good work!
Posted by mfg on Sun Jan 16th 2005 at 6:06pm
Well the techniques i could use are perfectly shown in dm_platform from DvS ... but my map concept is completly different ...
Well the techniques i could use are perfectly shown in dm_platform from DvS ... but my map concept is completly different ...
Posted by ReNo on Sun Jan 16th 2005 at 6:02pm
Get your idea by this map by any chance? :P <br> <br><a href="http://www.mapcore.net/forums/viewtopic.php?t=1867" target="_blank">http://www.mapcore.net/forums/viewtopic.php?t=1867</a> <br> <br>Its very novel, but doesn't looks like my sorta map from a playability point of view. I take it you have lower than normal gravity in order to allow players to jump around the unlinked platforms?

