Posted by ReNo on Fri Jan 21st 2005 at 3:13pm
Its not the lack of crap we are complaining about though Bio, its the lack of anything. There are ways to provide detail and interest to a level without having it interfere with gameplay - an open space can still be visually interesting. Even some simple steps such as adding in overlays or texture transitions (there are lots of textures with variations for vertical stacking) to break up the repetition would go a long way. I'm afraid I haven't been playing many custom maps yet so can't comment on gameplay.
Posted by Junkyard God on Thu Jan 20th 2005 at 3:48pm
At first i though it was verry empty, but when you look closer it's quite nice actualy, it's finaly a map that looks good (hope it plays a sgood) that hasn't got s**t scatered round the map in a frantic atempt to fill up empty spaces. <br> <br>I like the looks of this map alot

