Posted by brett5010 on Thu Jan 27th 2005 at 8:47pm
The map idea is really good (as im a fan of the show rofl) so when you have a newer version put it on a server so we can play
Posted by TeamWolfguard on Thu Jan 27th 2005 at 2:40pm
FT: I like the feel of how dark it is when you play. Its just dark enough to make NVG usefull but you can still make out the field of play and work without them.
But Myrk, the crappy architecture is the most well lit! (but i agree, most of it should be hidden in the dark. statement taken to heart, will work to make it better)
Brett: Thanks for the links. Ill check them out.
Thanks for the good feedback guys. I know i have a long way to go.
Posted by Myrk- on Thu Jan 27th 2005 at 12:18pm
I think you think that you can get away with crappy architecture by making it dark... [addsig]
Posted by brett5010 on Thu Jan 27th 2005 at 8:39am
Add spotlights
heres a tutorial on how to do it.
http://www.hl2world.com/wiki/index.php/Spotlight_beam
and heres some more tutorials - probably help you work out the teleporters
http://www.gamewag.com/hl2.html
Posted by French Toast on Wed Jan 26th 2005 at 9:58pm
I can't see a thing in those screen shots, I think the idea of a dark map is good, but you need to brighten it a bit. [addsig]
Posted by TeamWolfguard on Tue Jan 25th 2005 at 3:51pm
Had problems making the teleporter work. That was plan A.
? quote:
I have a good idea for you. The CT's start at Stargate Command (the
SGC), where they run through the stargate, which is a teleporter
textured with a blue looking water, which takes them to that place,
where they must rescue hosties, and take them safely back to earth.
Had problems making the teleporter work. That was plan A.
Posted by TeamWolfguard on Tue Jan 25th 2005 at 3:50pm
Thank you.
Now that was usefull.
I never thought about those things.
? quote:
Your lighting looks pretty awful, and you need to make the snow
(?) outside into a displacement surface. You have a lot yet to learn
about the Source engine my child (you could make a pretty decent
looking stargate using displacement surfaces, I imagine!)
Thank you.
Now that was usefull.
I never thought about those things.
Posted by brett5010 on Tue Jan 25th 2005 at 1:26pm
I have a good idea for you. The CT's start at Stargate Command (the SGC), where they run through the stargate, which is a teleporter textured with a blue looking water, which takes them to that place, where they must rescue hosties, and take them safely back to earth.
Posted by Leperous on Tue Jan 25th 2005 at 1:19pm
Your lighting looks pretty awful, and you need to make the snow (?) outside into a displacement surface. You have a lot yet to learn about the Source engine my child (you could make a pretty decent looking stargate using displacement surfaces, I imagine!)
Posted by TeamWolfguard on Tue Jan 25th 2005 at 12:55pm
:::... well you got me there with the truth
.... :::
(looks at the skybox)
Um... Its outside?
If you walked the map you would see there is plenty of cover. Its very hard to get a clean shot off from one side of the map to the other.
:::... well you got me there with the truth
(looks at the skybox)
Um... Its outside?
If you walked the map you would see there is plenty of cover. Its very hard to get a clean shot off from one side of the map to the other.


