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Game: Natural Selection (HL)
Added Sun Jan 23rd 2005

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<B>NS: Combat</B>

Basicly just a nonsense map, like any other co_ map, actually. I was feeling bored and really had an urge to start mapping for NS again. So this is what I've came up with so far. I like it, and will most likely finish this map.


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Discussion
0 starsPosted by Cassius on Fri Jan 21st 2005 at 1:08am

Very nice. The lighting could use a little more variation, but is still really good right now. Looks kind of surreal. Maybe could use more cover?
[author]
Posted by Jezpuh on Fri Jan 21st 2005 at 12:46am

Thanks for the comments. I don't really know if I want to expand my detail like that. I've tried it before and it didn't really work out as I had planned. I'll leave it like this for now. But we'll see.
[addsig]
[author]
Posted by Jezpuh on Fri Jan 21st 2005 at 12:37am

Yeah, well, I'm trying to stick to one theme. And all I've done so far are three rooms, two of which are shown on the screenshots.
0 starsPosted by viper5k on Fri Jan 21st 2005 at 12:34am

Its pretty good,kinda looks like a doom 3 thing But its way to repetative
0 starsPosted by Bobv on Thu Jan 20th 2005 at 9:07pm

wow.. the detail is really nice - simple things like walls and ceilings are turned into works of art here
0 starsPosted by Nickelplate on Thu Jan 20th 2005 at 7:59pm

screenshots too big. just kidding. This map looks excellent. One thing that I always recommend is that if two textures are touching eachother, dont make them even on the wall. Like those red lights on the wall. Make those bulge out as half-cylinders or make them cave into the wall as an inverted half-cylinder. but too keep it from looking too "wolfenstein3d-ish" I always make the surfaces differnt like that (as long as i can afford it in my VIS budget.)

[edit] make your flourescent bulb looking things bulge out from the ceiling. turn the red square light into a pyramid and make your spotlights less defined. (make them overlap and make them bigger because flourescent bulbs do not make a spotlight.)

[addsig]
0 starsPosted by thursday- on Thu Jan 20th 2005 at 4:17pm

Architechture is solid. I just see a lack of &quot;purpose&quot; in the map (Suppose thats why it's described as a nonsense map) and feel more powerful lighting is needed. I'm a big fan of red and blue together lately, I find that to be powerful.
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