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Game: Day Of Defeat (HL)
Added Wed Jul 27th 2005

Map Description

This map has a discussion topic which can be visited here

Currently in progress. It's an update of the classic dod_devastation maps that had betas throughout the years but the original creator never quite finished. I got the source and permission and am creating my own version.


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0 starsPosted by Orpheus on Wed Apr 25th 2007 at 9:52am

Coolness. <img src=" SRC="images/smiles/icon_smile.gif">
[author]
Posted by Gorbachev on Wed Apr 25th 2007 at 1:55am

I've actually been motivated enough to work on this lately, finished a lot of core work and I've been envisioning changes and updates during downtimes at work. I'm sticking this one out for v1.3 DoD and after I'll work on an entirely new map for Source as I have 2 very good untouched ideas that would play pretty well + look slick.
[author]
Posted by Gorbachev on Thu Sep 14th 2006 at 1:31am

They're from over a year and a half ago. :P

No point in putting those ones back anyway. The regular SP ones are sufficient until I put new ones up.
0 starsPosted by Mr.INSANE on Thu Sep 14th 2006 at 12:38am

The Pictures seem to be down
0 starsPosted by Crono on Mon Sep 11th 2006 at 7:14am

Sounds good. Another well made Dod map is always welcome.
[author]
Posted by Gorbachev on Mon Sep 11th 2006 at 5:25am

What's that? I set up Hammer again? I opened up devastation? Sha-zam. Yeah, I know nobody will read this, but this map is alive just like that "Bring out yer dead" corpse guy. It shall be finished, I have fresh ideas and after a long hiatus I finally have desire to actually do some mapping of worth again. Even this thread is pretty old in comparison to what I did with the map, but rest assured there shall be improvements and completions abound.
[author]
Posted by Gorbachev on Sat Jan 22nd 2005 at 9:36pm

I'm just going to have to continue my search of a good cobble...I'm an okay texture artist, but not good enough for something I'd want plastered in almost every visible area of the map. I'm trying for variation, but you also have to take in mind about 1/2 of the buildings there have been quick-textured and I haven't spent any time on them other than giving them a placeholder texture. Thanks for the idea Tracer...I knew there was something odd about the roads, but I couldn't put my finger on it.
[addsig]
0 starsPosted by Tracer Bullet on Sat Jan 22nd 2005 at 7:41pm

The streets look very wrong to me. Nobody makes roads that slope down and form a trough for the simple fact that is is a trough. Most roads are crowned so that the middle is higher than the curb. This way water runs into the gutters instead of staying on the road. I think it would look much better if you changed your brushwork to reflect this.

[addsig]
0 starsPosted by Forceflow on Sat Jan 22nd 2005 at 6:48pm

As for the DoD look and feel, you're fine.

Just try to add some more ... variation in the textures. All looks grey.

I'm sure this will be a great map, just a bit of tweaking to do !
[addsig]
0 starsPosted by Cassius on Sat Jan 22nd 2005 at 5:27pm

You think Mikezilla's cobble texture is uncommon? [addsig]
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