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Game: Half-Life 2: Deathmatch
Added Wed May 11th 2005

Map Description

This map has a discussion topic which can be visited here

INTRODUCTION:

Title : NP Refinery
Type : Half-Life 2 deathmatch level
Date : 4th March 2005
Filename : dm_np_refinery.bsp
Filesize : 6.18mb
Author : Keved
Home Page : <A HREF="http://www.keved.com" TARGET="_blank">http://www.keved.com</A>
Email Address 1 : <A HREF="mailto:kev@keved.com">kev@keved.com</A>
Email Address 2 : <A HREF="mailto:keved_uk@hotmail.com">keved_uk@hotmail.com</A>


INSTALLATION:

Put all files into ..ValveSteamSteamAppsyourusernamehalf-life 2 deathmatchhl2mpmaps


CREDITS:

Icke for suggesting the name (originally I had called the level &quot;Steelworks&quot;).
The guys and gals at steampowered.com and snarkpit.com for their feedback.


INFORMATION:

The 'NP' part of the level name 'NP Refinery' stands for 'Northern Petrol'.

This was my entry into the Xmas 2004 Valve HL2 'create a deathmatch level' competition. It didn't win. smiley

Enjoy. Comments welcome.


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Discussion
0 starsPosted by the 1 the only 2 on Fri Mar 11th 2005 at 6:42pm

This is a amazing map, ill never get bored, its colourful, the lighting is awesome. keep making cool maps like this. NP Refinery. EYE pleasing. ehehheeheheheheh
0 starsPosted by rustbucket on Thu Mar 10th 2005 at 7:16pm

This is a lovely map. Great lighting, nice colors that don't clash. Big rooms with plenty of room to circle strafe and of course, those towers. It's just human nature to want to get up there and shoot people. (map makers take note of that fact) <br> <br>Right now it's my fav 3rd party map.
0 starsPosted by Akooma on Tue Mar 8th 2005 at 6:32pm

I love what you've done with the weapons on the sky bridge. That was my only beef with B4. For some reason it broke up game play being at the ends.

The map was polished gfx wise in B4. Now they look unbelievable. I'm going to add it to the rotation.

Thanks,

Akooma

0 starsPosted by onniguru on Sun Mar 6th 2005 at 10:09pm

I like the lighting in these shots. I seem to be lighting challenged, myself :/ <br>I'll put up an actual rating once I've run through it a few times...
[author]
Posted by keved on Sat Mar 5th 2005 at 8:16pm

Final version is now available. I've updated the download link to the final dm_np_refinery.zip file.
[author]
Posted by keved on Sat Mar 5th 2005 at 10:04am

? quoting Varsity
Just hurry up and release final!

I've done the final compile, but my website ftp space (or email for that matter) is no longer available. The company I pay to host my website etc have decided to bill me the yearly subscription but not actually continued my website and email! I'm waiting to hear of their response.

0 starsPosted by Varsity on Wed Mar 2nd 2005 at 4:59pm

I think this is a great map, but you already know that. Just hurry up and release final!
[author]
Posted by keved on Thu Feb 24th 2005 at 4:05pm

Thanks, glad you like it. I'll add some more player clips - there are some areas I've been meaning to add player clips to but just haven't got around to it.

0 starsPosted by Orpheus on Thu Feb 24th 2005 at 3:43pm

Son and I just fragged this thing.. I love it. I think this one beats the Riot map hands down, but could only be because its true HLDM..

my only complaint. i snagged/clipped on so many places it was annoying in its frequency.

the suit chargers were in narrow places and upon turning i snagged. also a few hall/doorways.

overall, i loved it and kept enjoying it cause with each minute i found a place i had yet unseen.. this map is vast.

nice one bud.

[addsig]
0 starsPosted by viper5k on Mon Jan 31st 2005 at 10:28am

3rd picture best good job
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