Posted by dabait on Sun Jan 23rd 2005 at 5:33am
Very nicely done, and I agree with your remarks as to how the towers really dominate the map. Moving the crossbow off will help considerably. <br> <br>It got very positive remarks when I ran it on my server (5-player limit). It felt well constructed, movement was natural, and it makes good use of vertical. <br> <br>There were a few dead-ends, but they weren't far off the path... it didn't really detract from the gameplay, especially once you've become familiar with it. If possible, I'd really like to see the outdoor area expanded, especially since the players almost always gravitate there. <br> <br>Very nice!
Posted by keved on Sat Jan 22nd 2005 at 11:10am
Thanks.
Actually, you're right in thinking the interiors wouldn't get as much action as they could. I've had comments to this effect and will be removing a battery & health pack from the yards, adding some to the interiors, and also adding slam & stunsticks to the interiors when Valve make them available.
About the displacements in the 3D skybox, yeah I know what you mean. I think it's more to do with the strength of my sun - it's washing out a number of textures which are light in tone. I'll look into compiling with a number of different sun colours.
Posted by Guerilla on Sat Jan 22nd 2005 at 3:57am
Hard to suggest anything, the map is perfect heh good job man
Posted by Leperous on Sat Jan 22nd 2005 at 12:27am
I like this level, good job!
Posted by omegaslayer on Fri Jan 21st 2005 at 9:25pm
Looks good, but I dont know why we would want to see the beta 4 at all, why didnt you just wait and release the final version.

